Open snaiperskaya96 opened 6 years ago
🤔 Launching the build command manually doesn't return any kind of linking problem
Total build time: 21.08 seconds (Local executor: 8.15 seconds)
Did you follow the Wiki. The undefined reference to...
may be related to you not generating the CMakeList.
After the installation of the Plugin, in UE4 you should do File > Generate CMakeList
(or something similar).
The other question, just to confirm, this is a project based install (UE rocket build?) not a source build?
[i am looking at how to auto adjust for source builds tho]
Oh sidenote: I remember using the clean option on a source build and it clean the engine as well, aka rebuild the engine from scratch...
Damn you Linux! :smile:
Mine is a source build (I'm on debian) And yes, I did generate the cmakelist from the File menu :\ On 20 Aug 2017 1:38 pm, "Matthew Davey" notifications@github.com wrote:
The other question, just to confirm, this is a project based install (UE rocket build?) not a source build?
[i am looking at how to auto adjust for source builds tho]
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/dotBunny/CLionSourceCodeAccess/issues/73#issuecomment-323582483, or mute the thread https://github.com/notifications/unsubscribe-auth/AFCOMfLR9f4NpVIwKgfzG7E4oEoxg7WVks5saCjhgaJpZM4O8kLq .
Matthew Davey dotBunny Inc.
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On Aug 20, 2017, at 08:40, Jury Verrigni notifications@github.com<mailto:notifications@github.com> wrote:
Mine is a source build (I'm on debian)
On 20 Aug 2017 1:38 pm, "Matthew Davey" notifications@github.com<mailto:notifications@github.com> wrote:
The other question, just to confirm, this is a project based install (UE rocket build?) not a source build?
[i am looking at how to auto adjust for source builds tho]
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/dotBunny/CLionSourceCodeAccess/issues/73#issuecomment-323582483, or mute the thread https://github.com/notifications/unsubscribe-auth/AFCOMfLR9f4NpVIwKgfzG7E4oEoxg7WVks5saCjhgaJpZM4O8kLq .
— You are receiving this because you commented. Reply to this email directly, view it on GitHubhttps://github.com/dotBunny/CLionSourceCodeAccess/issues/73#issuecomment-323582570, or mute the threadhttps://github.com/notifications/unsubscribe-auth/AAGD3OYQ2zuJOXlztZb5yazkEeT_rmhbks5saCk-gaJpZM4O8kLq.
As per title, it looks like the engine doesn't get linked to the project and as a result i get a crapload of
undefined reference to AActor/UActorComponent...
and so on.Also the IDE wasn't able to find the generated.h files until I moved the content of the (already included) IncludeDirectories.cmake file to the main CMakeFiles.txt.
Any workaround so far?