Closed palmenros closed 6 years ago
I believe this is a problem with UE4 and not the plugin. Check the UE4 bugs, maybe there is already someone with the same problem. How to report a bug
From my experience I would recommend a reinstall and checking to see if c++
, g++
and clang++
are installed. You could also try to debug the code to see the true error in Debug.
Best of luck.
Well, I have solved it changing the Source Code Accessor from other Blueprint Project to which I added a C++ class and manually compiled. I no longer have that problem, but it was caused by this plugin, as it didn't happen before installing it.
Oh... Did you try to delete the derivative folders? Maybe your problem was there.
If it is solved then please close this issue. 😄
My system is Arch Linux with KDE, and I installed UE 4.18.3. After installing it, I could create both Blueprint and C++ projects. I created a C++ project and build the plugin as said in the wiki. Then I changed the settings of Source Code Accessor, as said in the setup page. However, when I restarted the editor, the compile button was not there, and I couldn't open the C++ classes, so I deleted that project and I tried to create another C++ project. I expected to be able to created a project, but I was greeted by a
No compiler was found. In order to use a C++ template, you must first install NullSourceCodeAccessor. Download NullSourceCodeAccessor
.Download NullSourceCodeAccessor
is a link that redirects me to the wikipedia page of IDEs. I've tried reinstalling UE4 and CLion, but that message doesn't go away. Now I cannot create a C++ project. Thank you