I would like to have an Add(IBox) to add a box into the world as opposed to Create, this is mostly to remove a box from all collisions without having to recreate the IBox class when I want to add it again.
Cheers,
Richard
P.S. I would fix this use case by extending your World class but sadly the grid inside it is private not protected.
I would like to have an Add(IBox) to add a box into the world as opposed to Create, this is mostly to remove a box from all collisions without having to recreate the IBox class when I want to add it again.
Cheers, Richard
P.S. I would fix this use case by extending your World class but sadly the grid inside it is private not protected.