This is a smaller feature release, as a basis for future work.
It adds runtime platform selection, better support for Wayland, both Wayland and X11 enabled by default, more standard cursor shapes, custom heap allocator support, per-window mouse input passthrough, window title query, a conforming Null platform available everywhere, window hints for initial position, new (harmless) errors informing about missing features, several platform-specific hints, a new native-access function, a hint for selecting ANGLE backend, various other minor features and fixes for issue on all supported platforms.
GLFW 3.4 uses the Visual Studio 2013 subset of C99 and will not compile with Visual Studio 2012 or earlier.
This is a bug fix release. It adds fixes for issues on all supported platforms.
Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.
Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.
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Bumps Ultz.Native.GLFW from 3.3.9.2 to 3.4.0.
Release notes
Sourced from Ultz.Native.GLFW's releases.
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