We are trying to use this library in unity and are able to load and compile.
However, when calling the library, we get a segmentation fault:
TrimDiskCacheJob: Current cache size 2mb
free(): invalid pointer
Caught fatal signal - signo:6 code:-6 errno:0 addr:0x3e80024c729
Obtained 57 stack frames.
#0 0x007fdaa5a36520 in __sigaction
#1 0x007fdaa5a8aa7c in pthread_kill
#2 0x007fdaa5a36476 in raise
#3 0x007fdaa5a1c7f3 in abort
#4 0x007fdaa5a7d6f6 in __fsetlocking
#5 0x007fdaa5a94d7c in timer_settime
#6 0x007fdaa5a96ac4 in __default_morecore
#7 0x007fdaa5a994d3 in free
#8 0x007fd6a779b34a in c10::QualifiedName::QualifiedName(std::string const&)
#9 0x007fd6a779a111 in torch::detail::class_base::class_base(std::string const&, std::string const&, std::string, std::type_info const&, std::type_info const&)
#10 0x007fd6a7e94a0a in register_linear_params()
#11 0x007fd6a7483675 in _GLOBAL__sub_I_RNN.cpp
#12 0x007fdaaea4847e in __nptl_change_stack_perm
#13 0x007fdaaea48568 in __nptl_change_stack_perm
#14 0x007fdaa5b68c85 in _dl_catch_exception
#15 0x007fdaaea4fff6 in _dl_rtld_di_serinfo
#16 0x007fdaa5b68c28 in _dl_catch_exception
#17 0x007fdaaea5034e in _dl_find_dso_for_object
#18 0x007fdaa5a846bc in dlmopen
#19 0x007fdaa5b68c28 in _dl_catch_exception
#20 0x007fdaa5b68cf3 in _dl_catch_error
#21 0x007fdaa5a841ae in dlerror
#22 0x007fdaa5a84748 in dlopen
#23 0x0055566a6a202c in LoadPluginExecutable(char const*, bool)
#24 0x0055566a6a3b25 in FindAndLoadUnityPlugin(char const*, void**, bool)
#25 0x007fd8c0a2c54f in mono_lookup_pinvoke_call
#26 0x007fd8c0a2cef3 in mono_lookup_pinvoke_call
#27 0x007fd8c0841f03 in mono_jit_set_domain
#28 0x007fd8c08c0433 in mono_install_ftnptr_eh_callback
#29 0x007fd8c08bfe9c in mono_install_ftnptr_eh_callback
#30 0x00000040576396 in (Unknown)
#31 0x000000421446f8 in TorchSharp.torch:_randn (System.ReadOnlySpan`1<long>,System.Nullable`1<TorchSharp.torch/ScalarType>,TorchSharp.torch/Device,bool,TorchSharp.torch/Generator,string[])
#32 0x00000042143c3c in TorchSharp.torch:randn (int,int,System.Nullable`1<TorchSharp.torch/ScalarType>,TorchSharp.torch/Device,bool,TorchSharp.torch/Generator,string[])
Just wondering if there is anything that sticks out off hand or if torch sharp just isn't compatible with the mono runtime in unity?
We are trying to use this library in unity and are able to load and compile. However, when calling the library, we get a segmentation fault:
Just wondering if there is anything that sticks out off hand or if torch sharp just isn't compatible with the mono runtime in unity?
Ubuntu 22.04.02 LTS Unity Version: 2021.3.25f1 torchsharp: 0.100.0 libtorch-cpu: linux-x64.2.0.1.1