Closed kvantetore closed 5 years ago
I just switched an existing app which worked fine to the new version and got the same problem: IJSRuntime.InvokeAsync()
neither returns nor throws an error on call paths from OnInitAsync().
Is there a workaround or did I do something fundamentally wrong? (which I don't believe because the same app worked since Blazor 0.3 and did every version upgrade, got converted to server side Razor Components weeks ago.)
Same probleme here - the await for JSRuntime.InvokeAsync() in an component's OnInitAsync() does block forever.
I migrated my code to preview 3 and I also ran into this problem. Please fix this!
Does anybody has news / a workaround for this issue?
@javiercn, can you please look into this? Thanks!
I also got that problem. Anything worked fine before.
I have hacked around it by wrapping wrapping the router component in an if (Started)
, where Started is set to true after a round trip to the client. It's not exactly beautiful (and it breaks prerendering), but it unblocks the issue for me until the underlying issue is fixed.
In App.razor, delay loading the router until we have received a message from the client
@if (Started)
{
<Router AppAssembly="typeof(Startup).Assembly" />
}
else
{
<text>Waiting for Asp.Net Core 3.0 Preview3 Workaround...</text>
}
@functions {
bool Started = false;
[JSInvokable]
public void Start()
{
Started = true;
StateHasChanged();
}
protected override void OnInit()
{
_ = JSRuntime.InvokeAsync<object>("StartMe", new DotNetObjectRef(this));
}
}
And adding window.StartMe to index.cshtml, calling back to the App component
<script>
window.StartMe = function (dotnetHelper) {
dotnetHelper.invokeMethodAsync('Start');
}
</script>
Not only does this happen on OnInitAsync
but also on OnParametersSetAsync
.
Using it on a ButtonClick does return.
I've confirmed that it happens on all of the lifecycle events; the task never returns. Is there a work around that doesn't break prerendering?
@honkmother I'm afraid that using any JS interop is not allowed in prerendering. (not related to the bug though)
I am not calling it during prerendering.
https://github.com/SQL-MisterMagoo/PreRenderComponent allows us to detect when the prerendering is active and avoid making JS Interop calls during it.
@kvantetore I found an alternative work-around. It would appear if you call the InvokeAsync inside of the body of a component rather than the lifecycle methods it gets properly executed. I don't know exactly when it is executed, but I imagine it is right prior to OnAfterRender.
ex. at the end of Component.razor, prior to @functions { ... }
@ { if (IsPreRendering == false) await JSRuntime.InvokeAsync<string>("interopDuringOnInit"); }
@javiercn can you please confirm whether this is fixed already?
@mkArtakMSFT It is not.
Jus to add we see the issue as well. The javascript methods below just do console.log. When we use await the second method does not run but if we remove the await then they both run.
In our LayoutMain.cshtml file
protected override async Task OnInitAsync()
{
base.OnInit();
//Call any js event listener setup. Do this here because need to make sure the .NET side is loaded in the browser.
await jsRuntime.InvokeAsync<bool>("initScreenFull");
await jsRuntime.InvokeAsync<bool>("initializeListeners");
}
@SteveSandersonMS I am able to repro this. I'm not sure what's going on here. I can see the method being invoked, but I don't get to receive anything on the server.
As far as I can remember in Razor Components the method will be invoked (and can be breakpointed) in the server but will exit from its thread prematurely and never finish websocket response. On Tuesday, March 26, 2019, 5:43:29 AM GMT+9, Javier Calvarro Nelson notifications@github.com wrote:
@SteveSandersonMS I am able to repro this. I'm not sure what's going on here. I can see the method being invoked, but I don't get to receive anything on the server.
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I have also reproduced this on Blazor 0.9.0 during OnParametersSetAsync
I have also reproduced this on Blazor 0.9.0 during
OnParametersSetAsync
Hmm, that's very informative. I thought this might have been due to some changes we did on compnents.server for preview3, but if it happens also on blazor then it might mean that is something at a lower level.
I am able to repro this. I'm not sure what's going on here. I can see the method being invoked, but I don't get to receive anything on the server.
OK, I'm guessing that means you're still investigating, but if you feel you're at a dead end please let me know.
Here is how I reproduced it on Blazor 0.9
MyComponent.cshtml
<h1>My Component</h1>
@functions{ [Parameter] EventCallback ParametersSetHandler { get; set; } protected async override Task OnParametersSetAsync() { if (ParametersSetHandler.HasDelegate) { await ParametersSetHandler.InvokeAsync(null); } } }
3. Add the following script in `index.html`:
4. Consume the component in the `Counter.cshtml` page like so:
@inject IJSRuntime jsRuntime
@functions{
protected async Task ParametersSetHandler()
{
var result = await jsRuntime.InvokeAsync
5. Run the app and navigate to `/counter` page
**Result:**
The browser is stuck, like being in an endless loop, never finishing the task.
**Additional:**
Adding a `debugger;` before the `return 1;` in the javascript code, shows that the code is called again and again.
@stavroskasidis I don't think your repro code is related to this issue. The code you've posted has a bug that will cause an infinite loop: each time MyComponent
calls ParametersSetHandler.InvokeAsync(null)
, that will cause the owner of ParametersSetHandler
(i.e., its parent) to re-render. Its parent will then re-render the child, which immediately tells the parent to re-render again, and so on.
@SteveSandersonMS Oh... ok, that makes sense. Sorry for the inaccurate report then.
However what would be a workaround for this case, having an EventCallback
that is executed inside OnParametersSetAsync
? Isn't it easy to fall into this trap?
However what would be a workaround for this case
An EventCallback
is to notify a component that an event has occurred and it should re-render. Since that doesn't seem to be what you want in this case, don't use an EventCallback
.
If you have further questions about this, could you please file them in a separate issue? That will help keep this one on topic.
I've tracked this down. It's among the changes we made for circuit lifetime and prerendering. What happens is:
await
for you to process each message. Until you finish handling each message, it won't listen for the next message.StartCircuit
method does an await Renderer.AddComponentAsync
for each of the root components. This doesn't wait just for the initial render - it now actually waits for quiescence.Proposed solution: StartCircuit
should not wait for quiescence. It should only wait for the initial render.
For example, we change this line of code: https://github.com/aspnet/AspNetCore/blob/master/src/Components/Server/src/Circuits/CircuitHost.cs#L116 so that it doesn't await
, but rather just kicks off the AddComponentAsync
task in the background (and deals with error handling asynchronously by some typical mechanism).
@javiercn @pranavkm @rynowak Do any of you have any concerns or disagreement with this solution?
Actually the right fix might just be to guarantee we never pause the SignalR message loop.
Since we have our own sync context I agree with all of the above.
The reason to pause the message loop is to guarantee ordering. We implement ordering ourselves.
I was going to comment on this but I was on vacation 😄. Sorry you had to spend your time investigating this @SteveSandersonMS. There's an issue in SignalR to allow a maximum number of concurrent invocations (it should really be more than 1), that should help solve this issue.
cc @anurse @BrennanConroy @halter73
Proposed solution:
StartCircuit
should not wait for quiescence. It should only wait for the initial render.
Agree. It should not wait at all, and deal with errors in the way we do in other places. We should just wrap the task to get notified and that's it.
Once StartCircuit has been called the connection must be up and running already so UpdateDisplay should work just fine.
There's an issue in SignalR to allow a maximum number of concurrent invocations (it should really be more than 1), that should help solve this issue.
https://github.com/aspnet/AspNetCore/issues/5351
If this is important for Razor Components, please let us know so we can prioritize appropriately.
Turns out that in general we don't block the SignalR message loop. In all cases except one we just hand off to the circuit's dispatcher and the call is synchronous from SignalR's perspective.
The one bad case was StartCircuit
which did not do this. I've fixed this in #8863 by making CircuitHost.Initialize
synchronous. The upstream caller is free to continue handling other incoming messages as soon as CircuitHost.Initialize
has dispatched the "init" logic to the renderer's sync context, because that's then guaranteed to run and complete before anything else gets handled.
@davidfowl Thanks for the info. I wasn't regarding this as a SignalR issue since, even if SignalR did allow concurrent hub method invocations, we'd have had a different problem where you could have received incoming JSInterop calls before the circuit was flagged as started. The underlying false assumption is now fixed in #8863 so neither problem occurs.
Totally agree it would be good for SignalR to have the flexibility to handle parallel messages in general though.
Has this been fixed yet? I can reproduce this using the latest public version.
This returns a Task that never ends: var cnt = JSRuntime.InvokeAsync
This does not return at all, no matter where I call it from. var cnt = await JSRuntime.InvokeAsync
Unless I am missing something, this means I can't get results back from JavaScript at all.
Actually to understand what happen when trying to launch a task on Blazor you should understand JavaScript execution lifecycle.
To sum up, any task in a JavaScript environment in the context of the browser (Safari, Chrome , Edge, ...) cannot be executed when the current task is running. That means you are dead locking when trying to wait the initiated task by JSRuntime.InvokeAsync<...>(“functionName”,...).AsTask().Wait() in a “synchronous” Blazor function.
The solution is to always perform those task calls in an async containing function and call StateIsChanged() function to say to the browser that the model was updated and that it should refresh the DOM
I got the same problem calling Google Maps API in component's Dispose method (I need to remove markers on map). I solved the problem setting limit of waiting time:
public void Dispose()
{
try
{
var tasks = new Task[2]
{
Task.Run(async () => await GoogleMapInterop.RemoveAllMarkers()),
Task.Run(async () => await GoogleMapInterop.RemoveAllPaths())
};
Task.WaitAll(tasks, TimeSpan.FromSeconds(1));
}
catch (Exception)
{
// Ignore any bugs
}
}
Error occurs after Refresh page (F5). There is no workaround thus I had to hide it.
Doesn't Blazor support IAsyncDisposable? Task.WaitAll feels so aged.
This method is called from Dispose: I need to call GooleMapsAPI for removing markers and paths from map. All works fine except page refresh (F5). Do you know another way? Please tell it me.
Doesn't Blazor support IAsyncDisposable? Task.WaitAll feels so aged.
And where is problem? One can use any operator or expression unless it marked with 'obsolete'. It would be very strange if someone will state that 'foreach' is too old and only asynchronous version of the operator is legal. I proposed the solution write your one if it works better.
2019-12-17, an, 16:17 Sören Nils Kuklau notifications@github.com rašė:
Doesn't Blazor support IAsyncDisposable? Task.WaitAll feels so aged.
Not yet. https://github.com/aspnet/AspNetCore/issues/9960
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Hi, it looks like you are posting on a closed issue/PR/commit!
We're very likely to lose track of your bug/feedback/question unless you:
Thanks!
Describe the bug
Tasks returned from JSRuntime.InvokeAsync during second call to OnInitAsync (after prerendering) never finishes.
To Reproduce
Create a new razorcomponents project.
Add a js interop function to Index.cshtml and disable prerendering
Call js interop during OnAsyncInit in Index.razor
When OnInitAsync is called as part of an initial load (prerendering disabled) the task never finishes, This leaves the circuit hanging, and no further events are processed.
If this component is loaded from a
IUriHelper.OnLocationChange
, the above code works as expected.