Closed stephentoub closed 14 hours ago
This proposal has quite a big concept load and language surface. Shouldn't immutability as a convention, as a comment or as an attribute plus an analyzer be a sufficient solution as well? I do see the advantages of checked immutability but they seem fairly minor compared to being immutable by convention.
I use a lot of immutability and I find that the immutable by convention approach works extremely well.
Are those annotations intended to make work in a team easier? I can see that happening but I also see that if team members do not "see" that the class is immutable (when it clearly looks like it) then they likely don't have a good grasp of immutability at all and just make that think mutable. I have worked with such people a lot. It's the kind of people that wrap a null ref exception in catch {}
instead of fixing the root cause.
I'm not sure the language should enforce coding patterns much. It should make immutability easy but it already does that I think.
Also, maybe we'll have a different understanding of immutability 5-10 years from now (just as 10 years ago the .NET Framework designers had a weak understanding of that and their patterns are no longer our patterns necessarily). Patterns change over time. Not sure it's wise to bake them into the language.
If may I propose a different solution:
If we define mutating as:
object.field = something
object.setField(something)
We can have mutable references (not sure what to call it) that will only allow actions that will not mutate that object (compile time checked).
class Person
{
public string Name { get; set; }
public string Email { get; set; }
public void Mangle() { Name="mangled"; }
}
public static class PersonFactory
{
immut Person GetImmutable(); // explicitly tells the consumer that the return value is immutable
}
We will have the following results:
var p = PersonFactory.GetImmutable();
p.ToString(); // success
string name = p.Name; // success
p.Name = "something"; // will not compile
p.Mange(); // will not compile
To be consistent, immutability should propagate to any fields and return values.
class Person
{
public string Name { get; set; }
public string Email { get; set; }
public Car Car { get; set; }
}
class Car
{
public string Make { get; set; }
}
public static class Program
{
public static void Main()
{
var p = PersonFactory.GetImmutable();
string make = p.Car.Make; // success
p.Car.Make = "something"; // should not compile
}
}
class Person
{
readonly Data _otherData = new Data(); // can be mutated within the class
public string Name { get; set; }
public immut string Email { get; set; } // has no effect since string is already immutable
public immut Car Car { get; set; } // Car cannot be mutated outside or within person
public immut Data GetData() // returned instance of data cannot be mutated even if the private instance can be
{
return _otherData;
}
public static void Inspect(immut Person person) // person cannot be mutated within method
{
person.ToString();
//person.Name = "something"; // will not compile
}
public static void Mutate(Person person) // a mutable parameter is required even if we are not actually mutating
{
person.ToString();
}
}
class Data
{
string data;
public void Mutate()
{
data = Guid.NewGuid().ToString();
}
}
public static class Program
{
public static void Main()
{
var person = new Person();
var immutPerson = (immut Person) person;
var data = person.GetData(); // returned data is immutable even if person is mutable
data.Mutate(); // will not compile
person.Name = "something";//ok
immutPerson.Name = "something"; // will not compile
Person.Inspect(person); // ok
Person.Inspect(immutPerson); // ok
Person.Mutate(person); // ok
Person.Mutate(immutPerson); // will not compile
person.Car = new Car(); // ok
immutPerson.Car = new Car(); // will not compile
immutPerson.Car.Mutate();// will not compile
person.Car.Mutate();// will also not compile
}
}
Immutability can also be used to express ownership.
Most of this is based off rust's &mut
references (which plays a big part in its awesome Ownership and borrowing mechanics). It would really be awesome if something similar can be implemented in C# (that and explicit nulls)
@sanisoclem Please move this to dotnet/csharplang
I was surprised to find this issue has existed for more than four years and I still couldn't find any Roslyn analyzer for immutable types, based on attributes or otherwise. Newer projects I work on use immutable types more and more, and while so far immutability by convention only has worked, it would be nice to have an analyzer to be sure you don't miss anything or otherwise accidentally fail to make a type truly immutable when you intended to.
So I went ahead and made a basic implementation based on attributes - you can find the code here if you want to try it out. I tried applying it to one of the projects I'm working on and it seemed to work out... it actually ended up finding some types near the bottom of an immutable type tree that were mutable, but fortunately nothing ever actually modified the instances of those types after construction.
I think I prefer the analyzer approach to a language feature because you can always disable the analyzer for the few cases where you need mutability (for performance or other reasons), but everywhere else still can have the constraints of immutable types applied.
Possibly related to https://github.com/dotnet/csharplang/issues/776?
I guess they refuse to add it to force us to use F# :)
I'm keen for this feature.
From an architectural perspective, when i receive an object from an API/interface I would ideally, optionally, like to have an immutable constraint, meaning that there is nothing the consumer can do to update that object without going through the interface again.
The primary drive for this is that, if a developer returns a non-immutable object from the interface, this can effectively serve as a back door into the originating module - circumnavigating the interface - which may not always be desirable.
Having types with deep immutability would ensure strict enforcement of the interface (no back doors), which will ultimately ensure there are fewer surprises when rearchitecting the way the module is used - for example, if i want to move my module so it is now exposed through a web service (as any back doors into returned objects are not an option).
Having this constraint ensures that we can identify risks at compile-time, to prevent any mistakes in development, and ensure interface-consistency regardless of application.
As discussed above, the would mean deep immutability - types that satisfy the immutable constraint can only contain other immutables, and all functions are pure.
This is C
# right?
why not just follow the way c does it and do const instead of immutable?
Its also shorter.
So something like a class would be..
public const class A
{
public int Property {get;}
}
public class B : A
{
public int Property {get; set;}
}
var b = new B();
var a = (A)b;
according to google in c++...
ReadOnly Vs Const Keyword
ReadOnly is a runtime constant. Const is a compile time constant. The value of readonly field can be changed. The value of the const field can not be changed.
Because, as your definition says, const
is a compile time constant. This issue is not about compile time constants.
its about immutability no? a compile time constant is immutable.
a compile time constant is immutable.
But being immutable doesn't make it a compile time constant. These types can be evaluated/initialized at runtime and still be immutable, so this proposal is not related to compile time constants.
A bit adjacent, I'm wondering if there is a C# equivalent for https://immutables.github.io/ ?
@dsinghvi
A bit adjacent, I'm wondering if there is a C# equivalent for https://immutables.github.io/ ?
C# has source generators, which can be combined with partial types to emit the boilerplate code for such a type.
C# has source generators, which can be combined with partial types to emit the boilerplate code for such a type.
@HaloFour Got it -- is there a source generator that the community generally uses to build immutable types?
Problem
One of the uses of 'readonly' fields is in defining immutable types, types that once constructed cannot be visibly changed in any way. Such types often require significant diligence to implement, both from the developer and from code reviewers, because beyond 'readonly' there’s little assistance provided by the compiler in ensuring that a type is actually immutable. Additionally, there’s no way in the language (other than in type naming) for a developer to convey that a type was meant to be immutable, which can significantly impact how it’s consumed, e.g. whether a developer can freely share an instance of the type between multiple threads without concern for race conditions.
Consider this type:
Writing this type requires relatively minimal boilerplate. It also happens to be immutable: there are no exposed fields, there are no setters on any properties (the get-only auto-props will be backed by 'readonly' fields), all of the fields are of immutable types, etc. However, there is no way for the developer to actually express the intent to the compiler that an immutable type was desired here and thus get compiler checking to enforce this. At some point in the future, a developer could add a setter not realizing this type was meant to be immutable, and all of a sudden consumers of this type that were expecting full immutability (e.g. they'd avoiding making defensive copies) will now be very surprised:
Similarly, the class could be augmented with an additional 'readonly' property but of a non-immutable type:
And so on. The developer has tried to design an immutable type, but without a way to declare that fact, and without compiler verification of that declaration, it is easy for bugs to slip in.
Solution: Immutable Types
We can introduce the notion of immutable types to C#. A type, either a class or a struct, can be annotated as "immutable":
When such an annotation is applied, the compiler validates that the type is indeed immutable. All fields are made implicitly readonly (though it’s ok for a developer to explicitly state the ‘readonly’ keyword if desired) and be of immutable types (all of the core types like Int32, Double, TimeSpan, String, and so on in the .NET Framework would be annotated as immutable). Additionally, the constructor of the type would be restricted in what it can do with the 'this' reference, limited only to directly reading and writing fields on the instance, e.g. it can’t call methods on 'this' (which could read the state of the immutable object before it was fully constructed and thus later perceive the immutable type as having changed), and it can’t pass 'this' out to other code (which could similar perceive the object changing). This includes being prohibited from capturing 'this' into an anonymous method in the ctor. A type being 'immutable' doesn't mean that its operations are pure, just that the state within the object can't observably change; an immutable type would still be able to access statics, could still mutate mutable objects passed into its methods, etc.
The 'immutable' keyword would also work as an annotation on generic types.
Applying 'immutable' to a type with generic parameters would enforce all of the aforementioned rules, except that the generic type parameters wouldn't be enforced to be immutable: after all, without constraints on the generic type parameters, there’d be no way for the implementation of the open generic to validate that the type parameters are immutable. As such, a generic type annotated as 'immutable' can be used to create both mutable and immutable instances: a generic instantiation is only considered to be immutable if it’s constructed with known immutable types:
Such concrete instantiations could be used as fields of other immutable types iff they're immutable. But whether a generic instantiation is considered to be immutable or not has other effects on consumers of the type, for example being able to know that an instance is immutable and thus can be shared between threads freely without concern for race conditions. As such, the IDE should do the leg work for the developer and highlight whether a given generic instantiation is considered to be immutable or mutable (or unknown, in the case of open generics).
However, the immutability question also affects other places where the compiler needs to confirm that a type is in fact immutable. One such place would be with a new immutable generic constraint added to the language (there are conceivably additional places in the future that the language could depend on the immutability of a type). Consider this variation on the tuple type previously shown:
The only difference from the previous version (other than a name change for clarity) is that we’ve constrained both generic type parameters to be 'immutable'. With that, the compiler would enforce that all types used in generic instantiations of this type are 'immutable' and satisfy all of the aforementioned constraints.
With such constraints, it’s possible to create deeply immutable types, both non-generic and generic, and to have the compiler help fully validate the immutability.
However, there are times when you may want to cheat, where you want to be able to use the type to satisfy immutable constraints, and potentially have some of the type’s implementation checked for the rules of immutability, but where you need to break the rules in the implementation in a way that’s still observably immutable but not physically so. For example, consider building an ImmutableArray type that wraps an underlying array. As arrays are themselves mutable (code can freely write to an array’s elements), it’s not normally possible to store an array as a field of an immutable type:
To work around this, we can resort to unsafe code. Marking an immutable type as 'unsafe' would disable the rule checking for immutability in the entire type and put the onus back on the developer to ensure that the type really is observably immutable, while still allowing the type to be used in places that require immutable types, namely generic immutable constraints. Marking a field as unsafe would disable the rule checking only related to that field, and marking a method as unsafe would disable the rule checking only related to that method. A type that uses unsafe needs to ensure not only that it still puts forth an immutable facade, but that its internal implementation is safe to be used concurrently.
Delegates could also be marked as immutable, and a set of ImmutableAction and ImmutableFunc types would be included in the framework. As with other immutable types, all of the objects reachable from an immutable delegate instance would need to be immutable, which means that an immutable delegate could only bind to methods on immutable types. That in turn means that, when an anonymous method binds to an immutable delegate type, that anonymous method may only capture immutable state. Further, any locals captured into the lambda must either be from a 'readonly' value (#115) or must be captured by value (#117). This ensures that the fields of the display class can be 'readonly' and that the method which created the lambda can’t reassign the captured values after creating the lambda.
Alternatives
The 'immutable' attribution would be deep, meaning that an instance of an immutable type and all of the types it recursively references in its state would be immutable. In contrast, we could consider a shallow version, with a 'readonly' attribute that could be applied to types. As with 'immutable', this would enforce that all fields were readonly. Unlike 'immutable', it would place no constraints on the types of those fields also being immutable.