Open mika76 opened 1 year ago
This is a very nice question. This is something that could be started as extension and plugin. having lua support is one thing, how would you envision the interaction with the game development?
Well I wasn't thinking specifically of using it for game dev per sē, but most functions just manipulate tables and variables, and notebooks can be quite useful for testing and also for sharing ideas and or tutorials or examples.
hah maybe embedding a pico-8 runner into a notebook might be fun too 😝
+1 on this issue.
We can fork moonsharp and upgrade it to 5.4LUA
Or just use native bindings
Yes, Lua seems to be the obvious one missing from the list of supported languages.
I know this might be a long shot, but polyglot notebooks are really useful, and I use lua for game programming, so it would be a match made in heaven to be able to use lua as a language in the notebooks. Any chance of it ever happening?