Open BioTurboNick opened 1 year ago
This is probably just due to iOS not supporting this. It is specified in the docs (which also feeds IntelliSense): https://github.com/dotnet/maui/blob/main/src/Essentials/docs/en/Xamarin.Essentials/Vibration.xml#L72
According to you, what more can we do to make this more obvious?
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This is probably just due to iOS not supporting this. It is specified in the docs (which also feeds IntelliSense): https://github.com/dotnet/maui/blob/main/src/Essentials/docs/en/Xamarin.Essentials/Vibration.xml#L72
According to you, what more can we do to make this more obvious?
I suppose what I'd expect is for the single-argument Vibrate methods to produce something to indicate that they will not work on iOS. Perhaps a code analyzer message or warning would be best. If someone is okay with the difference, they can suppress it. If someone isn't, they can do Vibrate()
to get consistent behavior, or do conditional compilation.
It's just such a big difference in behavior between platforms, IMO, to leave as just documentation.
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Description
Currently, Vibrate for Android allows a controllable duration in ms, while Vibrate for iOS produces a fixed, unchangable effect of kind of long duration.
Given that the input to the Vibrate method is unused on iOS, it would be worth producing a warning, and perhaps directing people to HapticFeedback to avoid producing unexpected results and make it easy for people to solve the problem.
Steps to Reproduce
n/a
Link to public reproduction project repository
n/a
Version with bug
7.0 (current)
Last version that worked well
Unknown/Other
Affected platforms
iOS, Android
Affected platform versions
iOS 14
Did you find any workaround?
Use HapticFeedback instead.
Relevant log output
No response