One of my projects just doesn't start the app on the simulator or phone. While using a phone, the app gest copied fine to the device, just without launching it.
If I start the app manually then, all works fine.
But debugging is not possible this way. I'm kinda lost. Other projects are working fine, just this one refuses to launch (Android works fine).
3>--skip-unresolved true --notrimwarn --custom-data "LinkerOptionsFile=obj/Debug/net7.0-ios/iossimulator-x64/custom-linker-options.txt" --custom-data DisableMarkingOfCopyAssemblies=true --verbose -b --disable-opt unusedtypechecks --feature ObjCRuntime.Runtime.Arch.IsSimulator true --enable-serialization-discovery
3>/usr/bin/mdimport bin/Debug/net7.0-ios/iossimulator-x64/
3>Done building project "RemoteControlRepetierServer.csproj".
4>------ Deploy started: Project: RemoteControlRepetierServer, Configuration: Debug Any CPU ------
========== Build: 3 succeeded, 0 failed, 1 up-to-date, 0 skipped ==========
========== Build started at 12:52 PM and took 54,581 seconds ==========
========== Deploy: 1 succeeded, 0 failed, 0 skipped ==========
========== Deploy started at 12:52 PM and took 54,581 seconds ==========
Figured it out, was due to a long path like it seems. I shortened the project depth and now it's working.
The strange thing is, that there was no error indicating to a "too long path" issue...
Description
One of my projects just doesn't start the app on the simulator or phone. While using a phone, the app gest copied fine to the device, just without launching it. If I start the app manually then, all works fine.
But debugging is not possible this way. I'm kinda lost. Other projects are working fine, just this one refuses to launch (Android works fine).
After this, the app actually should get launched.
Steps to Reproduce
.
Link to public reproduction project repository
.
Version with bug
7.0 (current)
Last version that worked well
7.0 (current)
Affected platforms
iOS
Affected platform versions
iOS 16.2
Did you find any workaround?
No response
Relevant log output