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Data Corruption With Ref Locals, Punning, and Pinned Object Heap #76929

Closed kevin-montrose closed 1 year ago

kevin-montrose commented 1 year ago

Description

This was a bear to diagnose, and I'm still not 100% on what exactly is happening but the scenario is:

I first discovered this as random looking pointers getting written into those byte[] arrays, but in the process of winnowing down to a smaller reproduction null reference exceptions, seg faults, and other "you've corrupted the process"-style errors became more likely. I interpret this as the same corruption happening, but because my punned arrays are smaller the corruption is more likely to hit something else.

I first noticed this in .NET 7 RC (7.0.0-rc.1.22427.1 specifically) but it has also been reproduced in .NET 6.

Reproduction Steps

I have a gist I used to winnow down the repro some.

Latest is copied here:


// drop this into a test project

[StructLayout(LayoutKind.Explicit, Size = Size)]
private struct Punned
{
    internal const int Size = 8;

    [FieldOffset(0)]
    public ulong A;
}

/// <summary>
/// This spawns a bunch of threads, half of which do integrity checks on a punned byte[]
/// and half of which randomly replace a referenced byte[].
/// 
/// Sometimes things just break: either field corruption, null ref, or access violation.
/// 
/// Reproduces in DEBUG builds and RELEASE builds.
/// 
/// Tends to take < 10 iterations, but not more than 100.  You know, on my machine.
/// 
/// Only reproduces if you use the POH, SOH and LOH are fine.
/// </summary>
[Fact]
public void Repro()
{
    // DOES repro with ALLOC_SIZE >= Punned.Size
    //        and with USE_POH == true
    //
    // does not repro if USE_POH == false

    // tweak these to mess with alignment and heap
    const int ALLOC_SIZE = Punned.Size;
    const bool USE_POH = true;

    Assert.True(Punned.Size == Unsafe.SizeOf<Punned>(), "Hey, this isn't right");
    Assert.True(ALLOC_SIZE >= Punned.Size, "Hey, this isn't right");

    const int MAX_KEY = 1_000_000;

    var iter = 0;
    while (true)
    {
        Debug.WriteLine($"Iteration: {iter}");
        iter++;

        var dict = new ConcurrentDictionary<int, byte[]>();

        // allocate
        for (var i = 0; i < MAX_KEY; i++)
        {
            dict[i] = GC.AllocateArray<byte>(Punned.Size, pinned: USE_POH);
        }

        // start all the threads
        using var startThreads = new SemaphoreSlim(0, Environment.ProcessorCount);

        var modifyThreads = new Thread[Environment.ProcessorCount / 2];
        for (var i = 0; i < modifyThreads.Length; i++)
        {
            modifyThreads[i] = ModifyingThread(i, startThreads, dict);
        }

        var checkThreads = new Thread[Environment.ProcessorCount - modifyThreads.Length];
        using var stopCheckThreads = new SemaphoreSlim(0, checkThreads.Length);
        for (var i = 0; i < checkThreads.Length; i++)
        {
            checkThreads[i] = IntegrityThread(i, MAX_KEY / checkThreads.Length, startThreads, stopCheckThreads, dict);
        }

        // let 'em go
        startThreads.Release(modifyThreads.Length + checkThreads.Length);

        // wait for modifying threads to finish...
        for (var i = 0; i < modifyThreads.Length; i++)
        {
            modifyThreads[i].Join();
        }

        // stop check threads..
        stopCheckThreads.Release(checkThreads.Length);
        for (var i = 0; i < checkThreads.Length; i++)
        {
            checkThreads[i].Join();
        }
    }

    static Thread IntegrityThread(
        int threadIx,
        int step,
        SemaphoreSlim startThreads,
        SemaphoreSlim stopThreads,
        ConcurrentDictionary<int, byte[]> dict
    )
    {
        using var threadStarted = new SemaphoreSlim(0, 1);

        var t =
            new Thread(
                () =>
                {
                    threadStarted.Release();

                    startThreads.Wait();

                    while (!stopThreads.Wait(0))
                    {
                        for (var i = 0; i < MAX_KEY; i++)
                        {
                            var keyIx = (threadIx * step + i) % MAX_KEY;

                            ref Punned punned = ref Pun(dict[keyIx]);

                            Check(ref punned);
                        }
                    }
                }
             );
        t.Name = $"{nameof(Repro)} Integrity #{threadIx}";
        t.Start();

        threadStarted.Wait();

        return t;
    }

    static Thread ModifyingThread(int threadIx, SemaphoreSlim startThreads, ConcurrentDictionary<int, byte[]> dict)
    {
        using var threadStarted = new SemaphoreSlim(0, 1);

        var t = new
            Thread(
                () =>
                {
                    threadStarted.Release();

                    var rand = new Random(threadIx);

                    startThreads.Wait();

                    for (var i = 0; i < 1_000_000; i++)
                    {
                        var keyIx = rand.Next(MAX_KEY);

                        var newArr = GC.AllocateArray<byte>(Punned.Size, pinned: USE_POH);
                        Assert.True(newArr.All(x => x == 0));

                        // make sure it comes up reasonable
                        ref Punned punned = ref Pun(newArr);
                        Assert.Equal(0UL, punned.A);

                        // this swaps out the only reference to a byte[]
                        // EXCEPT for any of the checking threads, which only
                        // grab it through a ref
                        dict.AddOrUpdate(keyIx, static (_, passed) => passed, static (_, _, passed) => passed, newArr);
                    }
                }
            );
        t.Name = $"{nameof(Repro)} Modify #{threadIx}";
        t.Start();

        threadStarted.Wait();

        return t;
    }

    static ref Punned Pun(byte[] data)
    {
        var span = data.AsSpan();

        var punned = MemoryMarshal.Cast<byte, Punned>(span);

        return ref punned[0];
    }

    static void Check(ref Punned val)
    {
        // all possible bit patterns are well known
        var a = val.A;
        Assert.True(a == 0);
    }
}

This will fail either in Check, with a null ref in an impossible place (usually AddOrUpdate), or with some variant of "runtime has become corrupt". The NRE is most common with the above, but earlier revisions usually failed in Check.

In my testing this only happens if the POH is used (toggle USE_POH to verify), and at all (legal) sizes for the byte[]s (change ALLOC_SIZE to verify).

Expected behavior

I would expect the attached code to run fine forever.

Actual behavior

Crashes with some sort of data corruption.

Regression?

No, this reproduces (at least in part) on .NET 6.

Known Workarounds

Don't use the POH I guess?

Configuration

This was first noticed on:

It is also reproducing, at least in part, on .NET 6.

It has been reproduced on a colleagues machine as well, but I don't have the specifics beyond also x64, Windows, and .NET 7 & 6.

Other information

When I've found a corrupted byte[] (instead of a NRE or other crash), it looks very pointer-y but seems to point to memory outside of any heap.

This makes me think some sort of GC bug, perhaps as part of growing or shrinking the POH, but that is ~98% guesswork.

dotnet-issue-labeler[bot] commented 1 year ago

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ghost commented 1 year ago

Tagging subscribers to this area: @dotnet/gc See info in area-owners.md if you want to be subscribed.

Issue Details
### Description This was a bear to diagnose, and I'm still not 100% on what exactly is happening but the scenario is: - Have a bunch of `byte[]` s allocated on the POH - Those `byte[]`s are referenced by a `ConcurrentDictionary` - Have a bunch of threads getting those `byte[]`s, grabbing a `ref someByte[0]` local, and punning it via `MemoryMarshal.Cast` - Have some other threads removing `byte[]`s from the `ConcurrentDictionary` - After some time, data corruption occurs I first discovered this as random looking pointers getting written into those `byte[]` arrays, but in the process of winnowing down to a smaller reproduction null reference exceptions, seg faults, and other "you've corrupted the process"-style errors became more likely. I interpret this as the same corruption happening, but because my punned arrays are smaller the corruption is more likely to hit something else. I first noticed this in .NET 7 RC (`7.0.0-rc.1.22427.1` specifically) but it has also been reproduced in .NET 6. ### Reproduction Steps I have [a gist I used to winnow down the repro some](https://gist.github.com/kevin-montrose/90adb1e9e70391f0161b8128b600edff). Latest is copied here: ```csharp // drop this into a test project [StructLayout(LayoutKind.Explicit, Size = Size)] private struct Punned { internal const int Size = 8; [FieldOffset(0)] public ulong A; } /// /// This spawns a bunch of threads, half of which do integrity checks on a punned byte[] /// and half of which randomly replace a referenced byte[]. /// /// Sometimes things just break: either field corruption, null ref, or access violation. /// /// Reproduces in DEBUG builds and RELEASE builds. /// /// Tends to take < 10 iterations, but not more than 100. You know, on my machine. /// /// Only reproduces if you use the POH, SOH and LOH are fine. /// [Fact] public void Repro() { // DOES repro with ALLOC_SIZE >= Punned.Size // and with USE_POH == true // // does not repro if USE_POH == false // tweak these to mess with alignment and heap const int ALLOC_SIZE = Punned.Size; const bool USE_POH = true; Assert.True(Punned.Size == Unsafe.SizeOf(), "Hey, this isn't right"); Assert.True(ALLOC_SIZE >= Punned.Size, "Hey, this isn't right"); const int MAX_KEY = 1_000_000; var iter = 0; while (true) { Debug.WriteLine($"Iteration: {iter}"); iter++; var dict = new ConcurrentDictionary(); // allocate for (var i = 0; i < MAX_KEY; i++) { dict[i] = GC.AllocateArray(Punned.Size, pinned: USE_POH); } // start all the threads using var startThreads = new SemaphoreSlim(0, Environment.ProcessorCount); var modifyThreads = new Thread[Environment.ProcessorCount / 2]; for (var i = 0; i < modifyThreads.Length; i++) { modifyThreads[i] = ModifyingThread(i, startThreads, dict); } var checkThreads = new Thread[Environment.ProcessorCount - modifyThreads.Length]; using var stopCheckThreads = new SemaphoreSlim(0, checkThreads.Length); for (var i = 0; i < checkThreads.Length; i++) { checkThreads[i] = IntegrityThread(i, MAX_KEY / checkThreads.Length, startThreads, stopCheckThreads, dict); } // let 'em go startThreads.Release(modifyThreads.Length + checkThreads.Length); // wait for modifying threads to finish... for (var i = 0; i < modifyThreads.Length; i++) { modifyThreads[i].Join(); } // stop check threads.. stopCheckThreads.Release(checkThreads.Length); for (var i = 0; i < checkThreads.Length; i++) { checkThreads[i].Join(); } } static Thread IntegrityThread( int threadIx, int step, SemaphoreSlim startThreads, SemaphoreSlim stopThreads, ConcurrentDictionary dict ) { using var threadStarted = new SemaphoreSlim(0, 1); var t = new Thread( () => { threadStarted.Release(); startThreads.Wait(); while (!stopThreads.Wait(0)) { for (var i = 0; i < MAX_KEY; i++) { var keyIx = (threadIx * step + i) % MAX_KEY; ref Punned punned = ref Pun(dict[keyIx]); Check(ref punned); } } } ); t.Name = $"{nameof(Repro)} Integrity #{threadIx}"; t.Start(); threadStarted.Wait(); return t; } static Thread ModifyingThread(int threadIx, SemaphoreSlim startThreads, ConcurrentDictionary dict) { using var threadStarted = new SemaphoreSlim(0, 1); var t = new Thread( () => { threadStarted.Release(); var rand = new Random(threadIx); startThreads.Wait(); for (var i = 0; i < 1_000_000; i++) { var keyIx = rand.Next(MAX_KEY); var newArr = GC.AllocateArray(Punned.Size, pinned: USE_POH); Assert.True(newArr.All(x => x == 0)); // make sure it comes up reasonable ref Punned punned = ref Pun(newArr); Assert.Equal(0UL, punned.A); // this swaps out the only reference to a byte[] // EXCEPT for any of the checking threads, which only // grab it through a ref dict.AddOrUpdate(keyIx, static (_, passed) => passed, static (_, _, passed) => passed, newArr); } } ); t.Name = $"{nameof(Repro)} Modify #{threadIx}"; t.Start(); threadStarted.Wait(); return t; } static ref Punned Pun(byte[] data) { var span = data.AsSpan(); var punned = MemoryMarshal.Cast(span); return ref punned[0]; } static void Check(ref Punned val) { // all possible bit patterns are well known var a = val.A; Assert.True(a == 0); } } ``` This will fail either in `Check`, with a null ref in an impossible place (usually `AddOrUpdate`), or with some variant of "runtime has become corrupt". The NRE is most common with the above, but earlier revisions usually failed in `Check`. In my testing this only happens if the POH is used (toggle `USE_POH` to verify), and at all (legal) sizes for the `byte[]`s (change `ALLOC_SIZE` to verify). A old colleague had a variant using a `byte[][]` instead, which might be easier to diagnose. They're also the ones who confirmed the .NET 6 repro. I'll see if they can't add their findings it to this issue later today. ### Expected behavior I would expect the attached code to run fine forever. ### Actual behavior Crashes with some sort of data corruption. ### Regression? No, this reproduces (at least in part) on .NET 6. ### Known Workarounds Don't use the POH I guess? ### Configuration This was first noticed on: - Microsoft Windows 11 Home Insider Preview: 10.0.25151 N/A Build 25151 - AMD64 Family 23 Model 96 Stepping 1 AuthenticAMD ~2000 Mhz: AMD Ryzen™ 7 4980U - .NET 7: Microsoft.WindowsDesktop.App 7.0.0-rc.1.22427.1 It is also reproducing, at least in part, on .NET 6. It has been reproduced on a colleagues machine as well, but I don't have the specifics beyond also x64, Windows, and .NET 7 & 6. ### Other information When I've found a corrupted `byte[]` (instead of a NRE or other crash), it looks very pointer-y but seems to point to memory outside of any heap. This makes me think some sort of GC bug, perhaps as part of growing or shrinking the POH, but that is ~98% guesswork.
Author: kevin-montrose
Assignees: -
Labels: `area-GC-coreclr`, `untriaged`
Milestone: -
vcsjones commented 1 year ago

It has been reproduced on a colleagues machine as well, but I don't have the specifics beyond also x64, Windows, and .NET 7 & 6.

For what it's worth, it reliably crashes in a few seconds with a SIGSEGV on a macOS M1, but only in release mode. This was on .NET 8 from a nightly a few days ago.

More notably, it crashes for me even with USE_POH = false. So this may indicate the problem is not exclusive to the POH.

mgravell commented 1 year ago

I was able to repro on net6 and net7-rc2 on Windows, Ryzen 9 5900HS in POH mode (only); I was ultimately unable to make any significant inroads into what was actually happening, other than "bad things"

I tried a few scenarios:

It certainly feels like a GC tracking error that is specific to POH reachability checks for values only reachable by interior managed pointers; however - multiple simpler scenarios that targeted exactly that: did nothing interesting and worked as expected.

Perhaps relevant:

vcsjones commented 1 year ago

Anecdotal, but this might be JIT related. If I set COMPlus_JITMinOpts=1, it does not reproduce anymore. It's been running several minutes without crashing.

kevin-montrose commented 1 year ago

@vcsjones still reproduces for me (.NET 7 RC, using POH, x64) with COMPlus_JITMinOpts=1 😞 - just a couple iterations, though they are slower iterations (as expected).

lambdageek commented 1 year ago

(adding a note to myself to check with Mono)


Update: didn't repro on desktop mono (JIT and interp). I tried some variants with adding enough recursion to confound conservative stack scanning, too. So it seems unlikely it's some logic error in at least the shared bits of CoreLib.

mgravell commented 1 year ago

Random thought (I'm not at PC to test) - maybe a JIT size miscalculation due to the explicit struct layout? (not as random as it sounds - the last time I found a JIT bug was the "fixed buffers" size miscalculation)

mangod9 commented 1 year ago

Usually a heap corruption of this sort could be related to JIT optimizations. @AndyAyersMS in case you have seen cases like this

kevin-montrose commented 1 year ago

Random thought (I'm not at PC to test) - maybe a JIT size miscalculation due to the explicit struct layout? (not as random as it sounds - the last time I found a JIT bug was the "fixed buffers" size miscalculation)

In my experimentation removing explicit layout, or adding kinda random padding, made no difference. I default to explicit layouts when doing tricky things with structs since I can never remember what's actually guaranteed by the compiler - given how shrunk down this repro is, it could probably be removed safely...

AndyAyersMS commented 1 year ago

Usually a heap corruption of this sort could be related to JIT optimizations. @AndyAyersMS in case you have seen cases like this

If this repros with minopts and seems to be related to POH it's a bit less likely to be a JIT issue. But still possible.

cc @dotnet/jit-contrib

EgorBo commented 1 year ago

Judging by the stack trace it crashes in ObjectEqualityComparer.Equals

EgorBo commented 1 year ago

Hits an assert with DOTNET_HeapVerify=1 when validating a ConcurrentDictionary's Node object, namely - its members in ValidateObjectMember

cshung commented 1 year ago

The bug is understood, see here for the investigation notes.

cmadh commented 1 year ago

I assume this issue is has not been fixed in the last .net 8 preview ?