Closed enriquemorenotent closed 4 years ago
@enriquemorenotent Can you please provide the full 'OmniSharp Log' from the Output tab that is generated when you open the Project in .NET Standard 2.0 mode?
@enriquemorenotent Can you please provide the full 'OmniSharp Log' from the Output tab that is generated when you open the Project in .NET Standard 2.0 mode?
I have added the log to the opening post. I have trimmed it down, because it was 55K lines long, but after a certain point, it is the same over and over. Multiple .csproj files not being found. I hope that is ok. There is really nothing more to be read there.
@enriquemorenotent Sorry I didn't realize it would be so large. I installed Unity and created a starter app. In the Assembly-CSharp.csproj files there are lots of References that look like
<Reference Include="UnityEngine.AIModule">
<HintPath>/Applications/Unity/Hub/Editor/2018.4.19f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ARModule">
<HintPath>/Applications/Unity/Hub/Editor/2018.4.19f1/Unity.app/Contents/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
</Reference>
They seems like they might mistakenly be ProjectReferences in your .csproj, could you share a sample from your Assembly-CSharp.csproj?
@JoeRobich This is what my Assembly-CSharp.csproj
looks like
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{4ef7a243-1afb-bee3-c299-64cf0a25d629}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>.</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_2019_3_4;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_LINUX;UNITY_STANDALONE_LINUX;UNITY_STANDALONE;UNITY_STANDALONE_LINUX_API;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_SPATIALTRACKING;ENABLE_MODULAR_UNITYENGINE_ASSEMBLIES;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_LINUX;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<NoConfig>true</NoConfig>
<NoStdLib>true</NoStdLib>
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
</PropertyGroup>
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<Compile Include="Assets\3rd party assets\Standard Assets\Environment\Water\Water\Scripts\MeshContainer.cs" />
<Compile Include="Assets\3rd party assets\Standard Assets\Environment\Water\Water\Scripts\PlanarReflection.cs" />
<Compile Include="Assets\3rd party assets\Standard Assets\Environment\Water\Water\Scripts\SpecularLighting.cs" />
<Compile Include="Assets\3rd party assets\Standard Assets\Environment\Water\Water\Scripts\Water.cs" />
<Compile Include="Assets\3rd party assets\Standard Assets\Environment\Water\Water\Scripts\WaterBase.cs" />
<Compile Include="Assets\3rd party assets\Standard Assets\Environment\Water\Water\Scripts\WaterTile.cs" />
<Compile Include="Assets\AfterimageParticles.cs" />
<Compile Include="Assets\AutoIntensity.cs" />
<Compile Include="Assets\CharSelectHighlight.cs" />
<Compile Include="Assets\CharSelectStatblock.cs" />
<Compile Include="Assets\CharacterSelectionAvatarAnimation.cs" />
<Compile Include="Assets\CloudLoop.cs" />
<Compile Include="Assets\ControlHelp.cs" />
<Compile Include="Assets\Experience.cs" />
<Compile Include="Assets\Extinction\Scripts\Base\Age.cs" />
<Compile Include="Assets\Extinction\Scripts\Base\DinoSelection.cs" />
<Compile Include="Assets\Extinction\Scripts\Base\Direction.cs" />
<Compile Include="Assets\Extinction\Scripts\Base\Enums.cs" />
<Compile Include="Assets\Extinction\Scripts\Base\GameOver.cs" />
<Compile Include="Assets\Extinction\Scripts\Base\SessionData.cs" />
<Compile Include="Assets\Extinction\Scripts\CameraFacingBillboard.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\AI\Herd.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\AI\HerdMember.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\CameraOrbit.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\Avatar.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\BlinkManager.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\Eatbox.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\FillableResource.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\HP.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\Hitbox.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\Hunger.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\ItemPicker.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\MatingArea.cs" />
<Compile Include="Assets\Extinction\Scripts\Components\Character\Movement.cs" />
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<Compile Include="Assets\Scripts\GroundCheck.cs" />
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<Compile Include="Assets\Scripts\NPC\SceneNavigator.cs" />
<Compile Include="Assets\Scripts\NewEnemy.cs" />
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<Compile Include="Assets\Scripts\Tmp\ChunkSpawner.cs" />
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<Compile Include="Assets\SendBackMenu.cs" />
<Compile Include="Assets\SetInteractiveShaderEffects.cs" />
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@JoeRobich Also, you seem to be using 2018.4, instead of 2019.3. Not sure if it will make a difference, but just so you know, that is the version I am working with.
@enriquemorenotent Yeah, I am having issue getting a good install of 2019.3. The ProjectReferences in your csproj do not exist in mine and the way they are named make me think they may not belong in your csproj either. I would recommend backing up your csproj files and removing the ProjectReferences for projects named "Unity.*.csproj" and see if things work better. Will respond back when I'm able to install 2019.3 and reproduce.
Once you install 2019.3, use this manifest.json to install the same dependencies I am using
{
"dependencies": {
"com.unity.2d.animation": "3.1.0",
"com.unity.2d.ik": "2.0.0-preview.1",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.ads": "2.0.8",
"com.unity.analytics": "3.3.5",
"com.unity.burst": "1.3.0-preview.8",
"com.unity.cinemachine": "2.5.0",
"com.unity.collab-proxy": "1.2.16",
"com.unity.entities": "0.8.0-preview.8",
"com.unity.ide.rider": "1.1.4",
"com.unity.ide.vscode": "1.1.4",
"com.unity.probuilder": "4.2.3",
"com.unity.purchasing": "2.0.6",
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"com.unity.rendering.hybrid": "0.4.0-preview.8",
"com.unity.test-framework": "1.1.11",
"com.unity.textmeshpro": "2.0.1",
"com.unity.timeline": "1.2.10",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
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@enriquemorenotent Yeah, I am having issue getting a good install of 2019.3. The ProjectReferences in your csproj do not exist in mine and the way they are named make me think they may not belong in your csproj either. I would recommend backing up your csproj files and removing the ProjectReferences for projects named "Unity.*.csproj" and see if things work better. Will respond back when I'm able to install 2019.3 and reproduce.
A few points:
removing the ProjectReferences for projects named "Unity.*.csproj"
? . Did you mean UnityEngine.*.csproj
? Or did you really mean Unity.*.csproj
?@enriquemorenotent OK. I got 2019.3 installed and added all the packages that you listed. I then toggled to .NET 4.x, saved, and opened the C# project. Everything loaded fine. So I toggled back to .NET Standard 2.0, saved, and opened the C# project. Everything loaded fine.
The biggest difference between your csproj and the one it generates for me (https://gist.github.com/JoeRobich/2cfe639e998c67604f8b213e250f43de) is the <ItemGroup>
full of <ProjectReferences>
to Unity csproj files. At this point, I would recommend filing a bug with Unity to see if they can troubleshoot it from their side, since the issue seems to be with Unity adding <ProjectReferences>
to csproj files that don't exist.
I think this is problem with Unity's vscode plugin package "com.unity.ide.vscode": "1.1.4"
, try downgrading to "1.1.3". WIth "1.1.4" I too got all references to packages missing (notice how you miss only references to unity code that's in packages, not the embedded dlls like "UnityEngine")
I have managed to solve the issue. I removed Unity, Unity Hub, and deleted all the rests left in my PC, inside $HOME/.config
. Then I re-installed Unity Hub, installed latest 2019.3, and then it worked.
There might have been some leftovers from previous installations, or god knows what... But now it works. With both API Levels.
Thanks for your support!
@enriquemorenotent Happy coding! Closing this one.
@enriquemorenotent this bug may still resurface if you are still on 1.1.4, as that version added "delta" csproj rebuilding or something like that. So .csproj file could get botched randomly later.
https://docs.unity3d.com/Packages/com.unity.ide.vscode@1.2/changelog/CHANGELOG.html
Wait! I spoke too soon!
Intellisense works now, both for 2.0 and 4.x, but only on the default Unity Libraries.
If I go to the package manager, and I try to install something like "Entities", I will not get Intellisense on that one.
Example: I should be able to see the type Unity.Entities.EntittyManager
https://docs.unity3d.com/Packages/com.unity.entities@0.8/api/Unity.Entities.EntityManager.html
@enriquemorenotent Do you have your project open in VS Code while you are adding the Package? Does Unity update the csproj immediately when you add the package or do you have to 'save'?
I usually reboot the code editor, to make sure everything is alright. Heck, sometimes I might reboot everything. Even the PC :P I have never updated the project. Unity does everything.
@enriquemorenotent re-read my last post, it's a bug in unity package that generates csprojs for vscode
@SirIntruder You were right. Changing to v1.2 of the Visual Studio Code package fixed this. I guess it was really not a problem with the plugin, but with the Unity package.
Thanks all for your help!
Thanks @SirIntruder for narrowing that down. Closing.
Issue Description
I am using Unity3D 2019.3 to build a C# project. There is a settings for my project within this program with 2 possible values.
API compatibility Level:
When editing the C# files, the only way I can get Intellisense to work, is if I set it to .NET 4.x I would need it to work too with version 2.0, since some packages in Unity have this as a requirement (like Unity.Entities)
Steps to Reproduce
In Unity, set Project settings -> Player -> API Compatibility Level to .NET Standard 2.0
Expected Behavior
Having Intellisense in VSCode
Actual Behavior
Not having Intellisense in VSCODE
Logs
OmniSharp log
Environment information
VSCode version: 1.43.1 C# Extension: 1.21.15
Mono Information
OmniSharp using global mono :6.8.0Dotnet Information
.NET Core SDK (reflecting any global.json): Version: 3.1.200 Commit: c5123d973b Runtime Environment: OS Name: ubuntu OS Version: 19.10 OS Platform: Linux RID: ubuntu.19.10-x64 Base Path: /usr/share/dotnet/sdk/3.1.200/ Host (useful for support): Version: 3.1.2 Commit: 916b5cba26 .NET Core SDKs installed: 2.2.402 [/usr/share/dotnet/sdk] 3.1.200 [/usr/share/dotnet/sdk] .NET Core runtimes installed: Microsoft.AspNetCore.All 2.2.8 [/usr/share/dotnet/shared/Microsoft.AspNetCore.All] Microsoft.AspNetCore.App 2.2.8 [/usr/share/dotnet/shared/Microsoft.AspNetCore.App] Microsoft.AspNetCore.App 3.1.2 [/usr/share/dotnet/shared/Microsoft.AspNetCore.App] Microsoft.NETCore.App 2.2.8 [/usr/share/dotnet/shared/Microsoft.NETCore.App] Microsoft.NETCore.App 3.1.2 [/usr/share/dotnet/shared/Microsoft.NETCore.App] To install additional .NET Core runtimes or SDKs: https://aka.ms/dotnet-downloadVisual Studio Code Extensions
|Extension|Author|Version| |---|---|---| |csharp|ms-dotnettools|1.21.15| |prettier-vscode|esbenp|3.20.0| |sftp|liximomo|1.12.9| |theme-dracula|dracula-theme|2.21.0| |unity-debug|Unity|2.7.5| |vscode-wakatime|WakaTime|4.0.0|;