Closed zack-krejci closed 12 years ago
Too many significant engineering obstacles to implement this. Issue derives from WebGLBuffers not being able to share resources across Contexts, meaning we need a set of shaders for each map, which is nontrivial since layers can be created without specifying a map. Probably would still attempt it, but resource sharing for WebGL is already proposed, so the issue will probably fix itself in the future
Requires significant restructuring. Must pass shader down to Layer somehow, maybe in draw stage? Or maybe it should request one?