What steps will reproduce the problem?
1. Create a yUp=false Plane primitive
2. Create a new instance of PathAlignModifier and pass it the Plane at
instantiation
What is the expected output? What do you see instead?
PathAlignModifier seems to be written specifically for TextField3D
alignment, but with a minor adjustment I think it can be used to align any
Mesh
What version of the product are you using? On what operating system?
3.5.0 Away3D / WinXP
Please provide any additional information below.
Here's the fix I'm using right now:
private function duplicateMesh(mesh:Mesh):void
{
_activeMesh = mesh;
_originalMesh = new Mesh();
for each(var face:Face in mesh.faces)
{
//duplicate the vertices
var clone:Face = face.clone();
if(face.v0 != null) {
clone.v0 = face.v0.clone();
clone.v1 = face.v1.clone();
clone.v2 = face.v2.clone();
}
_originalMesh.addFace(clone);
}
}
Original issue reported on code.google.com by kle...@gmail.com on 2 May 2010 at 11:33
Original issue reported on code.google.com by
kle...@gmail.com
on 2 May 2010 at 11:33