What steps will reproduce the problem?
Create a Sprite3D and position it so that it lies over a mesh with
WireColorMaterial.
What is the expected output? What do you see instead?
I expect to see the Sprite as it should be with the WireColor mesh beneath it,
but instead the sprite has the outline color of the WireColorMaterial.
What version of the product are you using? On what operating system?
3.5.1 latest trunk
Please provide any additional information below.
Sprite3D doesn't seem to work well with any clipping other than the default
rectangle clipping. I cannot get my sprites to show with frustum clipping even
though they fit entirely in the view and show up when I use the default
clipping.
Original issue reported on code.google.com by rentakni...@gmail.com on 15 Aug 2010 at 10:31
Original issue reported on code.google.com by
rentakni...@gmail.com
on 15 Aug 2010 at 10:31