Closed GoogleCodeExporter closed 9 years ago
In a simple test of drawGraphicsData() with GraphicsBitmapFill and
GraphicsTrianglePath, repeat works as
expected.
Original comment by jeta...@gmail.com
on 27 Feb 2010 at 1:01
Original comment by katopz
on 27 Feb 2010 at 4:43
this is unfortunately a limitation of the present lite codebase. for the
ability to dynamically adjust the number of times a material is tiled across a
textured surface, use the TransformBitmapMaterial material in the main engine.
Original comment by rob.bate...@gmail.com
on 4 Jul 2010 at 6:20
Original issue reported on code.google.com by
jeta...@gmail.com
on 26 Feb 2010 at 11:06