Closed alsimoneau closed 1 year ago
Hello.
For backward compatibility I left this enrichment process as separate recipe, because it was like this in previous version. I didn't think about upkeep cost.
I could merge this recipe, so FBR will have either plain fuel-to-steam recipe and fuel-to-steam+enrichment.
Actually enrichment process cannot work without fuel-to-steam, and this will follow in game behavior close enough.
The opposite is true though, and in a balanced system the enrichment is over producing slightly.
On Thu., Jun. 8, 2023, 11:28 Alexey Usov, @.***> wrote:
Hello.
For backward compatibility I left this enrichment process as separate recipe, because it was like this in previous version. I didn't think about upkeep cost.
I could merge this recipe, so FBR will have either plain fuel-to-steam recipe and fuel-to-steam+enrichment.
Actually enrichment process cannot work without fuel-to-steam, and this will follow in game behavior close enough.
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Made this:
It will be a little quirky if you want parts of this recipe to have different rates, you will have to use storages to supply/remove exceed resources, but it is most I can do without changing many parts of project.
Fixed in v1.0.20
The Fast Breeder Reactor has an optional enrichment recipe that is done automatically if blankets are provided but doesn't throttle the main reaction.
This is currently modeled by having the enrichment process as a separate recipe. However, the enrichment node still contributes to the population, maintenance and computing requirements.
I don't know the best solution, but potentially creating a different node specifically for the enrichment process would be the simplest solution.