doublespeakgames / adarkroom

A Dark Room - A Minimalist Text Adventure
Mozilla Public License 2.0
7.21k stars 1.6k forks source link

Request: Bad stuff should be independent of active tab #569

Open keybounce opened 7 years ago

keybounce commented 7 years ago

Generally, "bad stuff" only happens when the player is lingering in the forest or village. The room is more about resource trading and gambling.

I don't see a difference between the village tab and the room tab; it's more a case of "you do things in both tabs, and there isn't enough room to show it all at once".

In particular, I am watching the timers in the village to click on resources (how did this game get so addictive?)

Finding out that this is hurting me, and I need to tab back, try to guess when to check traps, etc -- really annoying.

AndySky21 commented 7 years ago

Bad things happen pretty much everywhere. It's just that there are... different bad things. And different good things, too. While inside you can lose wood for other stuff, wanderers can trick you into unhappy bargainings. There's also the sick man scene (I think it could be connected to the pandemic events happening outside). But the basic line is the one you found out. Being outside allows you to check wood and traps, it's more useful for the game. But it cannot be without risk.

gitupofftheflooranddosomework commented 6 years ago

Can we get some input on this? Do we want events from other tabs to run all the time or only when your in that specific spot? currently when in the room the village bad events stop happening and vice versa, what would be better?

keventhen4 commented 5 months ago

This is a very old discussion, but I think it would be good to keep it the way it is to reenforce the idea that the player only sees the villagers as tools and doesn't really care about them.