Open keybounce opened 7 years ago
EDIT: Or not. It took both that, and ... hmm. Can't find it now, but it's an interaction of at least two things.
So the bottom line: I have to keep editing the CSS. I cannot see the whole world map without ultra-tiny text, and eventually I reach the point where it's so messed up I have to reload.
Basic core issue: I can see at best half of the worldmap before the text is too small to read. If I make the whole thing visible and scrollable, then notifications appear off the top of the map, making the battle a pain -- so the bottom half of the map is really hard to explore.
The solution would be to make the map scrollable, and have the notifications appear on-screen. I don't know CSS well enough to do that -- perhaps the map inside a scrollable sub-frame and the notifications appearing in the top?
The map tab is the one which needs more attention. Having it scrollable requires JS to freeze scrolling when player uses arrow keys. However, menu bar and sometimes also inventory bar above cover some of the map.
The solutions, that are not meant as alternatives, are these:
this is fixed in the above code, please close
In the outside world map, the css for body -> wrapper -> content has "overflow: hidden". Disabling that with firebug makes the whole map visible / playable.