Implemented a rudimentary Audio engine that utilized the Web Audio API in order to load, play, fade, and transition audio between scenes, events, and actions.
I've included over 40 audio files which cover:
BG music for Room, Outside, Path, Ship, and Space areas
BG music for the World
Leitmotifs for every random event, landmark, and each encounter tier
Sound effects for most action categories, weapon types, asteroid hits, world death, etc.
Large feature addition to the game!
Implemented a rudimentary Audio engine that utilized the Web Audio API in order to load, play, fade, and transition audio between scenes, events, and actions.
I've included over 40 audio files which cover:
Any and all feedback appreciated.
Jon