What is the need and use case of this feature?
I have tracks I need to play dynamically based on user input that I want to package with my app. Downloading them would require internet connection and a server with associated costs. Transferring them to the file system from the bundle is a pain and would take a long time for a lot of audio.
Describe the ideal solution
Be able to read files from res/raw or the iOS bundle and play them the same as any other media without require/import.
Describe alternatives you've considered
react-native-sound already supports this but isn't being maintained and doesn't use exoplayer so it has it's own issues. Expo-av is sandboxed so it doesn't have access to res/raw. Both lack many of the other features this library provides.
How I can Help
In the future I can look into creating a pull request but unfortunately don't have time at the moment.
Is there a technical reason this can't be done for this library?
What is the need and use case of this feature? I have tracks I need to play dynamically based on user input that I want to package with my app. Downloading them would require internet connection and a server with associated costs. Transferring them to the file system from the bundle is a pain and would take a long time for a lot of audio.
Describe the ideal solution Be able to read files from res/raw or the iOS bundle and play them the same as any other media without require/import.
Describe alternatives you've considered react-native-sound already supports this but isn't being maintained and doesn't use exoplayer so it has it's own issues. Expo-av is sandboxed so it doesn't have access to res/raw. Both lack many of the other features this library provides.
How I can Help In the future I can look into creating a pull request but unfortunately don't have time at the moment.
Is there a technical reason this can't be done for this library?