Closed dday76 closed 11 years ago
From the wiki:
Need to add a Disability class (or disability parameters or sub-class for warrior) as well. That should include:
- fatigue (0-100% exhausted),
- stun (int, generally 0 or 1),
- disarm (bool),
- fallen (bool),
- fatigue/time (from wounds),
- health/time (from wounds).
These attributes would all initialize to zero at the beginning of each fight. But Long-term this would persist between fights to simulate recovery from wounds.
Done.
One addition here is 'fallen' (bool) to identify if the warrior has fallen to the ground. I forgot to add that initially.
All added to Disability src/hh.
I'd like to set a time to add the disability class just so I understand the process a bit better, but it's not necessary. If you can add the disability class, I can fiddle with the combat logic, or if we can have a joint session to talk through it, that would be helpful for me.