Open dougmencken opened 6 years ago
Yeah, that’s nice idea
headoverheels --width=800 --height=600
headoverheels --width=1280 --height=720
headoverheels --width=640 --height=800
@attuska it’s pretty playable at 800 x 600 yet
Super! I'm trying to test it.
There’s no option in menu of game for this yet, you need to pass --width=foo
and --height=bar
at the moment of game’s invocation
And yes, recently added transitions between screens are slow at something like --width=1600 --height=900
Is OK. In my desktop, I can pass these parameters on, for default, but it would be better to be able to define in the menu too.
The problem is which ones to present to user in menu. “ Hard coded ” lists like 640 x 480, 800 x 600, 1024 x 600 ( 576? ), 1280 x 720? That wouldn’t satisfy everyone
The basic graphics size remains in window mode as in 640x480 mode, which is independent of the size of the window.
Yes, I don’t stretch ( scale ) sprites of game, and I doubt I would. Scaling by hardware is much faster, it doesn’t need any code, and going full~screen is no problem
And you may enjoy huge rooms without scrolling and dealing with camera
with https://github.com/dougmencken/HeadOverHeels/commit/58c250603c1be33868608db51451b8e2cb240909 the only thing that remains to do here is the option in the video menu
to do
✓ adapt existing slides to the new window size (without relaunching the game) ✓ the option to choose custom (any) size
✓ ~adapt existing slides to the new window size~
✓ ~the option to choose custom (any) size~
to do
✓ better background (without black borders) for slides in the present graphics set
with e4445573523c808d6a2ad15e31d2738faefec977, the background picture is okay for 1920×1080
✓ ~better background (without black borders)~
to do
✓ make the default screen size to be bigger than 640×480
https://github.com/dougmencken/HeadOverHeels/issues/25#issuecomment-379858665