Closed wrightwriter closed 4 years ago
mhm, I'm not sure @doxas is going to have WebGL 2.0 support like how Shadertoy does
WebGL 2 requires dropping Apple devices, so it is a compromise.
@wrightwriter WebGL2 support is something I'm considering. I have a lot of work to do right now.
Do you know any project that downcasts 300 code into 100?
This one does not support bitwise operators and
for(;i<70.;i++)
loops.