Open bugdanov opened 7 years ago
it would be nice to have some GLSL shader implementing a "depth of field" effect, to blur or hide or color the points that are closer or farther than a plane or volume perpendicular to the camera axis (or a spheric wall around the camera position)
Seems to already be implemented using three.js http://www.andrewberg.com/prototypes/threejs/bokeh/
it would be nice to have some GLSL shader implementing a "depth of field" effect, to blur or hide or color the points that are closer or farther than a plane or volume perpendicular to the camera axis (or a spheric wall around the camera position)