doxel / doxel-viewer

GNU Affero General Public License v3.0
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Depth of field effect #21

Open bugdanov opened 7 years ago

bugdanov commented 7 years ago

it would be nice to have some GLSL shader implementing a "depth of field" effect, to blur or hide or color the points that are closer or farther than a plane or volume perpendicular to the camera axis (or a spheric wall around the camera position)

polto commented 7 years ago

Seems to already be implemented using three.js http://www.andrewberg.com/prototypes/threejs/bokeh/