Open danj2k opened 7 years ago
Yeah, I'll be running some tests this afternoon. Currently planning on recording the expected/actual synth values for a bunch of stuff I'm gonna be making for myself. If there's anything else you'd like recorded, let me know asap.
Ermad's changes are also available on the beta site now. I'm leaving this open for further discussion as necessary,
Here's some more data:
crafterClass | crafterLevel | recipeName | recipeLevel | levelDifference | craftsmanship | progress |
---|---|---|---|---|---|---|
BSM | 29 | Steel Broadsword | 28 | 1 | 149 | 35 |
BSM | 29 | Steel Nails | 27 | 2 | 149 | 36 |
BSM | 29 | Iron Raising Hammer | 26 | 3 | 149 | 38 |
BSM | 29 | Iron Spatha | 25 | 4 | 149 | 40 |
BSM | 29 | Bas-relief Iron Saw | 24 | 5 | 149 | 41 |
GSM | 26 | Ice Brand | 25 | 1 | 142 | 33 |
GSM | 26 | Silver Spectacles | 24 | 2 | 142 | 35 |
GSM | 26 | Eye of Fire | 23 | 3 | 142 | 36 |
GSM | 26 | Eye of Ice | 22 | 4 | 142 | 38 |
GSM | 26 | Brass Choker | 21 | 5 | 142 | 39 |
WVR | 32 | Velveteen Sash | 31 | 1 | 141 | 33 |
WVR | 32 | Velveteen Dress Shoes | 30 | 2 | 141 | 34 |
WVR | 32 | Velveteen Shortgloves | 29 | 3 | 141 | 36 |
WVR | 32 | Velveteen Half Apron | 28 | 4 | 141 | 38 |
WVR | 32 | Velveteen Tights | 27 | 5 | 141 | 39 |
@doxxx much appreciated; I feel like I'm back in business with the tool up and running again, lol.
@Ermad Here are some more values I collected this afternoon. It looks like the solver is pretty spot on, and when it's off it's underestimating rather than overestimating (which is good, better safe than sorry).
The one thing that I noticed that seemed particularly off though was the Dew Thread, which had a much higher delta than the other errors.
Item Name | iLvl | cLvl | cType | Craftsmanship | Control | Action Used | States | Solver Value | Actual Value |
---|---|---|---|---|---|---|---|---|---|
Holy Water | 52 | 53 | ALC | 360 | 369 | Careful Synthesis II | 114 | 114 | |
Dew Thread | 23 | 63 | WVR | 606 | 609 | Careful Synthesis III | 290 | 305 | |
Rainbow Thread | 51 | 63 | WVR | 606 | 609 | Careful Synthesis III | 290 | 294 | |
Holy Rainbow Cloth | 52 | 63 | WVR | 606 | 609 | Careful Synthesis III | 290 | 293 | |
Holy Rainbow Hat | 130 | 63 | WVR | 606 | 609 | Careful Synthesis II | 232 | 234 | |
Holy Rainbow Hat | 130 | 63 | WVR | 606 | 609 | Careful Synthesis III | 290 | 293 | |
Wyvernskin Workboots | 130 | 52 | LTW | 343 | 334 | Carefi; Synthesis II | Ingenuity | 126 | 131 |
Wyvernskin Jerkin | 133 | 52 | LTW | 343 | 334 | Careful Synthesis II | 69 | 69 | |
Wyvernskin Jerkin | 133 | 52 | LTW | 343 | 334 | Careful Synthesis II | Ingenuity | 126 | 130 |
It seems the bonus for being over leveled isn't being calculated correctly when you vastly over level a craft isn't being calculated correctly. The current calculation is capped at ~56% at 100 levels above, after hitting 50% at 20 levels above. After doing some brief in game testing, you get a ~75% bonus on a level 1 craft hole being max level (289 levels above).
It seems accurate for up to 20 levels above, then slowly drifts off as you over level it. I'll try to gather more data to improve it.
@crossedxd that'll be because it's so far below your level - smaller errors that you might not notice around your level are compounded as you go further in each direction.
I don't have the materials to really test this out in depth, but there's a big issue when it comes to a particular synth I did today.
I'm currently a level 67 Armorer with 1046 craftsmanship and Ingenuity II.
I used a certain rotation I use for making most items right now, and it failed when making the Endless Expanse Shield which is a 60 ** synth. The simulator was saying each of my Careful Synthesis II would gain 397 progress, but the actual result was FAR lower than that at 205. Despite having steps of leeway, such a drastic difference bombed my macro with a failed synthesis.
I wish I could gather more data, but I don't have the resources to do that right now. Just letting everyone know about the drastic difference in that calculation.
EDIT: I wouldn't mind putting in the work to give the data that's needed to impove things, I just need some time to gather the gil and materials, but also direction on what exactly to test to find out where the issue is.
I just tested a 60** on my 70 Armorer, taking off some gear to get 908 Craftsmanship. I got 352 progrees from a Careful Synth II (both with and without Ingen2). I don't see how you could have gotten 205 in game.
That value is slightly off from what simulator says, 341 and 361 with and without Ingen2. I know it isn't completely accurate when you vastly over level the craft (more then 20 recipe levels), but shouldn't be off me more then like 10% or so. I plan to try to gather a lot of data on that to try to improve it.
Ah, I found the issue. The recipe "Endless Expanse Shield" has an elemental Aspect: Wind. Apparently when something has an aspect it reduces the progress of all actions by 50% that aren't a Brand of (Aspect Element). This isn't currently modeled at all in the simulator, but I'll look into implementing it. It only effects a very small amount of recipes, only "Vintage" recipes and crafted primal battle items.
As soon as the craft started and I saw the wind swirling, I actually had that thought, but I forgot all about it.
You're right, it's not that important overall, as so few recipes make use of that, and I just happened to stumble into it. :P
I'm expecting this is not a bug, just something I am doing wrong,as I only just discovered this website. EDIT: I now believe it is a bug, see my subsequent comment below for details.What I am seeing is that after I am inputting my level, stats etcetera, choosing a recipe and then starting the simulator, the output contains more synthesis steps than it should, and looking at the action logs it seems that this is because the progress values it is using do not match what I am seeing in-game.
The specific example I was currently trying is a level 35 Culinarian making level 40 Apple Juice. I have 164 craftsmanship, 159 control and 255 CP. I also have Careful Synthesis, Hasty Touch and Manipulation as cross-class actions.
Here's the log of a result I just got:
There are way too many synthesis actions in this, and this seems to be because it thinks the progress of Careful Synthesis on this recipe is 16. This does not match what I see in-game, which in fact is 28.
So, what have I done wrong? For example, when inputting the stats, should I have input base stats without any gear on, and then input the gear bonuses in the extra boxes on the simulator page?EDIT: I think this is a bug, see below for explanation.