Closed MaikC76 closed 4 years ago
It looks like the progress estimates might be off by quite a bit. I'm not looking to hijack, but it looks like the issue I encountered is directly related.
For a different craft, the sim is expecting 368 prog from a Careful Synthesis II, but the actual result in practice is 502 prog. I use a slightly adjusted value for the sim, but I actually use -3 craftsmanship (<1%) to account for miscalculations, but shouldn't result in a difference of 368 v 502.
Seed: 68948
Crafter:
Class: Weaver
Level: 75
Craftsmanship: 1695
Control: 1636
CP: 400
Specialist: false
Recipe:
Level: 403
Difficulty: 3407
Durability: 80
Start Quality: 0
Max Quality: 16091
Aspect: none
Settings:
Max Tricks Uses: 0
Reliability: 100%
Use Conditions: true
Algorithm: eaComplex
Population: 500
Generations: 1000
Penalty Weight: 1000000
Post 71 level numbers aren't properly implemented yet so progress will be significantly off. Testers needed to list the following:
Crafter Level: Recipe Level: Craftmanship; Control: Progress 100% figure in game: Quality 100% figure in game:
by building up a database of such figures the formulas can be tweaked to give accurate figures. At present it's a catch 22, no figures so not accurate, not accurate without figures.
@ShammyLevva
Ideally a spreadsheet of values. Lots of screenshots would require lots of retyping numbers.
I may take the time to build a sheet as I level to help apply this. Would the recipe level obtained from the Execution Log in the Optimizer under "Level:" be a viable model for recipe level for such a sheet?
The figures entered into the spreadsheet should all be the figures from the game. That way we can double check the simulator matches the game. If they are a hybrid it makes checking trickier.
It is possible for instance that there are mistakes or typos in the sim.
Hi, I've created a quick spreadsheet of all the recipe levels I can currently see ingame (weaver 71-75) and their 100% progress and quality increments vs what is reported on the website.
https://docs.google.com/spreadsheets/d/1skFLa7JcW-VPHyLZzql0qwLBlO6AS0ZRCI-8nfd894Y/edit?usp=sharing
EDIT Changed to 73 Weaver, added values for 76-80 items as well
Would it be possible to add the "at 100% efficiency..." info to the simulator screen? If I could see the numbers right there after picking the recipe, preferably where the progress/quality/cp bars are, it would be very quick to whip up a spreadsheet. I'd probably get some numbers for the <70 recipes too, considering the massive amount of people reporting off-by-one progress issues.
Quick and dirty mockup below:
@vickyorlo that's the plan.
Hello,
I started a spreadsheet and used values for 70 GSM, 74 LTW, 75 CUL, and 76 WVR at gear, 2 pieces unequipped, and food buffed values. I'll add more as I have more variable levels and gear.
https://docs.google.com/spreadsheets/d/1ismpPPi8tinT88kcVbok1JZ1UfUIxuz5wz61M8dEtR4/edit?usp=sharing
https://docs.google.com/spreadsheets/d/1nxRIA15udQ2cPne9g-bdvp6WPB4peQtj0lyw80G42Wg/edit?usp=sharing
I've taken a slightly different approach and listed for a single crafter for now all the variances between recipes at each level. Thus we can see that for pre 70 levels the sim is pretty much spot on most times for quality but can be considerably out for progress. It is wildly out for post 71 recipes.
Crafter Level: 71 Weaver Recipe Level: 68 Craftmanship; 1645 Control: 1529 Progress 100% figure in game: 548 Quality 100% figure in game: 595 Optimizer 100% = 266 progress, 297 quality.
We have a new set of formulas for progress and quality increase. These changes are available on the beta site (ffxiv-beta.lokyst.net). Please let me know if these discrepancies are resolved.
The numbers are correct now, I think. I believe this bug can be closed.
Thanks for confirming.
Required Information
Class: Leatherworker Level: 71 Craftsmanship: 1744 Control:1557 CP: 468 Recipe Name: Smilodon leather Recipe Level: 71 Solver Seed: (Look at the top of the Execution Log on the Solver page)
Expected Behaviour
carefull snythesis III should be 573 (Example: Standard Synthesis progress is 42)
Actual Behaviour
Progress is just 426 (Example: Standard Synthesis progress is 38)
Steps To Reproduce
(Example: Buffs, Food, Synthesis Condition, Simulator/Solver Options if different from default)