Closed kentbarber closed 2 years ago
This is the result I get now, where in this example I have the temperature diffusion coefficient is set to 0.1 and it is now diffusing the temperature grid properly, resulting here in the fire using the temperature grid in a blackbody rendering using Redshift.
Nice catch!! Feel free to raise a PR for the fix.
I noticed that on line 107 of grid_smoke_solver3.cpp that it is using smokeDensity
But shouldn't that be using temperature?
Same issue in GridSmokeSolver2. I changed my local code to use temperature() instead of smokeDensity() and now it looks like it is giving the correct results.