dozingcat / Vector-Pinball

Pinball game for Android.
GNU General Public License v3.0
377 stars 126 forks source link

Flipper gap on pool table #164

Open easyaspi314 opened 1 year ago

easyaspi314 commented 1 year ago

From some quick testing it seems like the flipper gap on the pool table might be a little too much, resulting in a lot of unavoidable straight down the middle deaths. I already had 4-5 of them in just a few minutes of testing.

ecodix commented 10 months ago

Yes, the design of this table is awesome, but keeping he ball on the field with best play is too random. And i think it's even more obvious in the outer lanes, wihch are too wide open. As there is no outer lane saver/blocker making a high score with best play is too random. Only weak point :)

AlbeyAmakiir commented 9 months ago

I have just had a game where the first ball went down the middle, and the second ball went down the left outer lane, both without getting close enough to a flipper for me to interact with the ball at all. Not very fun. 😅

I don't know enough about pool table design to suggest anything, though.

AlbeyAmakiir commented 9 months ago

Also... is it just me or does the ball move even faster on this table than others? Or maybe gravity is a little different? Something about the ball's movement feels off if I play any other table before this one.

ecodix commented 8 months ago

Also, it is so hard to take down the 4 sucessive drop targets and hit the red one behind : what makes it nearly impossible is that all targets are reset at each new ball start. I played over one hundred games and never managed to hit the red one, despite i was fully focused on this goal and pretty good player. I like the design and idea, though, would it be just possible not to reset the drop targets on new ball, except if the last red one was hit ?

jackmorgan8 commented 7 months ago

Hi folks,

I ported this table over to Vector Pinball, it's a fairly accurate replication of Bally's Eight Ball Deluxe with some rule changes and added elements. It's supposed to be difficult! Yes, the ball does move a bit faster than the other tables, the gravity is higher and the flipper power is increased from its typical value. Both the right 7-bank and inline targets on the left are supposed to be difficult shots, with the inline multiplier targets being especially high risk (but very high reward).

Here's my suggestion for high score strategy—focus first on clearing the 7-bank and 8-ball target to clear the rack. The bonus points from each rack completion carry over onto subsequent balls, so clearing racks early in the game will build a massive bonus. Only focus on the inline multiplier targets after completing a rack so that you can maximize the bonus collect behind the 8-ball target. The final red target is intentionally challenging and mostly serves as a high-value target to shoot for after clearing everything else on the table.

Appreciate all the feedback, I'm working on a few other tables in my spare time and will aim to make them a bit easier than this one!

AlbeyAmakiir commented 7 months ago

Unfortunately, no strategy can save a game where the ball can go from plunger to lost without touching flippers so often that one can lose two balls, even with the starting ball saver. :(

This does make me think that porting tables, at least accurately, might not be so appropriate for this game. I understand it's meant to be a difficult table, and you did tweak some rules, but it still feels unfair. And it also feels at odds with the rest of the game.

It's interesting to note, actually. I didn't realise how cohesive the other tables were until this one arrived.

Some smaller things I would still consider issues, but I probably wouldn't have brought up if not for the above, since I know I'm quite a perfectionist:

What I would suggest, if porting a table from elsewhere, is to use the "accurate replication" as a base, then alter the design to match the rest of the game. As you said, you already changed some rules. So this would be an extention of that process. What I would do for this table is:

That's a lot of work, I know. 😅 I really want to enjoy this table. It seems cool. I just think it needs more work in order to fit in this pinball game. What are people's thoughts on all this?

AlbeyAmakiir commented 7 months ago

To be clear, I'm not saying it should be easier. But, if it's difficult, I'd want that difficulty to be less from bad luck and more from having my skill challenged.

Gerbmouse commented 3 months ago

I'd like to post also my 2 cents. First of all thanks for your time to create the table! Nonetheless I agree with all the comments above. I'd really like to play this table but also I'm not a bad player most of the time I loose the ball very quickly by bad luck (no chance to avoid it). Very often the ball goes from one bumper to the other than back and then into the lane. You state that you have made a fairly accurate replication. Is this behavior in the original table the same? Changing the angle of the bumpers slightly or rising or lowering the force of the bumpers may change this behavior totally. Maybe a first step. I don't think it needs extra gates.