Right now there is only one simple AI, that is used for all types of creatures: the one that will chase player as long as it sees them a and attack when close enough.
Implementing alternative AIs, or at least figuring out interesting behavior patterns is necessary. This is somewhat dependent on #5, because the behavior should match the game theme.
Right now there is only one simple AI, that is used for all types of creatures: the one that will chase player as long as it sees them a and attack when close enough.
Implementing alternative AIs, or at least figuring out interesting behavior patterns is necessary. This is somewhat dependent on #5, because the behavior should match the game theme.