dpetillo / whirleygig

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Scaled Score #11

Closed dpetillo closed 4 years ago

dpetillo commented 4 years ago

the idea is this was a purely a race against time... like a car game. Earlier versions had your worrying about time immediately, but I nerfed it seeing people lost too often.

absolute score (like an arcade game) calculated from # of moves and time used

Apply a 'par' is ... score player 0 to 100 at the end of each level