Closed neuromancer closed 3 years ago
Yes! That is the plan. :)
Just successfully compiled from Manjaro Linux. However I ran into the fact that the resource directory is hardcoded to "/home/mbn/UnrealTournament/Maps". I created a dir by that name with my UT content in it, and got this error when running UTEngine:
Unhandled exception: Array properties not implemented
You can change the path it uses by editing UTEngine/Engine.cpp. At the top of the file you'll find that path. Also, slightly further down you can control which map it will load, and slightly further down after that there's an #if 0 statement that can be changed to #if 1 to enable music playback.
Note that the code is currently only compatible with Unreal Tournament patch 436 - not 469. This is because they apparently made some changes to the scripts that now uses parts of the unrealscript VM I haven't implemented yet.
All of this will of course not be hardcoded in the long run. :)
Can confirm it works after I used the data files from GOG. Also compiled on Manjaro.
It might be worth making a PR for adding instructions for how to build on Linux to the README or wiki.
ok I've updated the readme with build instructions and clarified this project is still work in progress. :)
Oh nice, thanks!
Since there is already instruction on how to build in Linux, I will close this issue. Thanks a lot for the support. :smile:
Hi,
Any plans for Linux support of this neat reimplementation?
Thanks!