Closed Xaleros closed 1 year ago
Seems like UActor::Destroy() was changing actor state to a None state when it shouldn't have been. Fixed on my repo
I applied this fix. Hopefully it won't have any side effects. I guess we'll see in time. Thanks for the help tracing it down. :)
Shooting ripper blades has a chance to crash the game after it hits a wall. Needs further investigation but my initial theory is this:
state Flying
, crash