Closed BerserkerBG closed 11 months ago
This most likely has to do with the way it clamps the darkest shades in textures to avoid certain visual artifacts elsewhere in UT. I don't intend to fix this as I'm already tired of trying to read the other render devices code to look for some one-liner somewhere that makes all the difference. Sorry. :)
I noticed some strange shadow shading in Vulkan:![Screenshot_168](https://user-images.githubusercontent.com/58362332/206938011-0ae72708-1803-47eb-acf3-54936cf07008.png)
Compared to other renderers:![Screenshot_169](https://user-images.githubusercontent.com/58362332/206937975-db5ca5e8-47f4-4534-a057-682448761e10.png)