Closed prakhunov closed 3 months ago
When using a texture with transparency on InstaGib plus, the "alpha" layer isn't being rendered correctly.
Screenshot, Texture (as a ZIP darn github) attached.
This was on 469D with the following D3D11 settings.
I also tried it on the Vulkan Renderer and it is the same issue.
[D3D11Drv.D3D11RenderDevice] LODBias=-0.500000 GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=1.000000 GammaMode=D3D9 UseVSync=False LightMode=BrighterActors OccludeLines=True Hdr=False AntialiasMode=Off Saturation=255 Contrast=128 LinearBrightness=128 RefreshRate=0 BloomAmount=128 Bloom=False GrayFormula=1 GammaCorrectScreenshots=True UsePrecache=True UseLightmapAtlas=False DetailTextures=False DescFlags=0 Description= HighDetailActors=True Coronas=False ShinySurfaces=False VolumetricLighting=True
IG+ Crosshair Settings:
CrosshairLayers[0]=(Texture="UltiCross.DotD7Modulate",OffsetX=0,OffsetY=0,ScaleX=1.000000,ScaleY=1.000000,Color=(R=255,G=255,B=255,A=255),Style=4,bSmooth=False,bUse=True) CrosshairLayers[1]=(Texture="UltiCross.DotD4",OffsetX=0,OffsetY=0,ScaleX=1.000000,ScaleY=1.000000,Color=(R=255,G=255,B=0,A=255),Style=3,bSmooth=False,bUse=True)
But I did try changing all the settings just to make sure it wasn't one of those but the issue is still there no matter what.
UltiCross.zip
I also went as far back as 2.11 just to see if this is a regression and its there as well.
Fixed by 2.16
When using a texture with transparency on InstaGib plus, the "alpha" layer isn't being rendered correctly.
Screenshot, Texture (as a ZIP darn github) attached.
This was on 469D with the following D3D11 settings.
I also tried it on the Vulkan Renderer and it is the same issue.
IG+ Crosshair Settings:
But I did try changing all the settings just to make sure it wasn't one of those but the issue is still there no matter what.
I also went as far back as 2.11 just to see if this is a regression and its there as well.