I know this repo is rather old, just saving this issue here for posterity. I hope I can submit a PR for it some day.
I'm seeing this error on live servers in GameLift:
2023-05-03T18:57:05.064Z engine.io-client:socket socket receive: type "message", data "2["TerminateProcess","{\n \"terminationTime\": \"1683140584\"\n}"]"
2023-05-03T18:57:05.065Z socket.io-parser decoded 2["TerminateProcess","{\n \"terminationTime\": \"1683140584\"\n}"] as {"type":2,"nsp":"/","data":["TerminateProcess","{\n \"terminationTime\": \"1683140584\"\n}"]}
2023-05-03T18:57:05.067Z socket.io-client:socket emitting event ["TerminateProcess","{\n \"terminationTime\": \"1683140584\"\n}"]
2023-05-03T18:57:05.068Z ServerState ServerState got the terminateProcess signal. rawTerminationTime : {
"terminationTime": "1683140584"
}
2023-05-03 11:57:05.070 INFO GameLift: Process is exiting with code 1. Calling GameLiftServerAPI.Destroy()
2023-05-03 11:57:05.071 INFO GameLift: Disposing of GameLift
2023-05-03 11:57:05.074 INFO /local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/src/Server/ServerState.ts:308
this.terminationTime = deserialized.terminationTime.mul(1000 * 10000)
^
2023-05-03 11:57:05.077 INFO TypeError: deserialized.terminationTime.mul is not a function
at ServerState.<anonymous> (/local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/src/Server/ServerState.ts:308:61)
at step (/local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/dist/lib/Server/ServerState.js:32:23)
at Object.next (/local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/dist/lib/Server/ServerState.js:13:53)
at /local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/dist/lib/Server/ServerState.js:7:71
at new Promise (<anonymous>)
at __awaiter (/local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/dist/lib/Server/ServerState.js:3:12)
at /local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/src/Server/ServerState.ts:293:7
at ServerState.OnTerminateProcess (/local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/src/Server/ServerState.ts:312:7)
at Socket.<anonymous> (/local/game/server/node_modules/@dplusic/gamelift-nodejs-serversdk/src/Server/Network.ts:61:20)
at Socket.Emitter.emit (/local/game/server/node_modules/component-emitter/index.js:145:20)
It appears that terminationTime is assumed to be a Long at this point. I'm not sure what the value actually is, but there could be some additional checks / conversions to avoid this error
I know this repo is rather old, just saving this issue here for posterity. I hope I can submit a PR for it some day.
I'm seeing this error on live servers in GameLift:
It appears that terminationTime is assumed to be a Long at this point. I'm not sure what the value actually is, but there could be some additional checks / conversions to avoid this error