This simply seems like a counterintuitive imaginary number, leads to weird results with hidden variables when calculating damage in world, and is an unnecessary nerf to a play-style that sorely needs more damage.
Pros:
leads to more predictable magic damage numbers
provides a large buff to specific ars nouveau spells
Cons:
does not solve the issue of magical sword enchants being overused/op
may in fact buff said enchants
Feel free to propose a more balanced solution if ya'll feel the need to.
This simply seems like a counterintuitive imaginary number, leads to weird results with hidden variables when calculating damage in world, and is an unnecessary nerf to a play-style that sorely needs more damage.
Pros:
Cons:
Feel free to propose a more balanced solution if ya'll feel the need to.