The base game does not do the best job scaling monsters to appropriate levels.
The fake levels that they gain through ability additions do not make them all that much stronger, and as many people have noted, the game can become trivial, even on NGP Deathmarch thanks to the fact that Geralt can obtain very high amounts of damage reduction and damage output (I.E. Bear Set + Euphoria build, etc.)
Since this mod makes Geralt stronger through being able to use all skills at once (which IMO was a bad design choice on CD:PR's part since he did not have that limitation in W1 and W2), I have been going back and trying different things to make monsters stronger so that the game doesn't become even more trivial on Death March.
Changes already implemented:
Slightly increased the final damage multipliers that monsters / enemies receive on the higher difficulties.
Applied various bug fixes that FCR3 identified as well as capping the damage output of bleed, poison and burn. While in a lot of cases this does make certain monsters more powerful (I.E. Leshens actually hurt Geralt now), it also fixes problems where certain monsters attacks were doing a flat percentage of Geralt's life regardless of his DR/Vitality/Level (I.E. Gargoyles stone throw ability).
Added additional level bonuses for monsters starting at level 40 and above. By the time Geralt reaches the end game levels, monsters will have substantially increased vitality/essence, damage, armor, some vitality/essence regen (nothing too high) and stamina (to increase their aggression).
The base game does not do the best job scaling monsters to appropriate levels.
The fake levels that they gain through ability additions do not make them all that much stronger, and as many people have noted, the game can become trivial, even on NGP Deathmarch thanks to the fact that Geralt can obtain very high amounts of damage reduction and damage output (I.E. Bear Set + Euphoria build, etc.)
Since this mod makes Geralt stronger through being able to use all skills at once (which IMO was a bad design choice on CD:PR's part since he did not have that limitation in W1 and W2), I have been going back and trying different things to make monsters stronger so that the game doesn't become even more trivial on Death March.
Changes already implemented:
Slightly increased the final damage multipliers that monsters / enemies receive on the higher difficulties.
Applied various bug fixes that FCR3 identified as well as capping the damage output of bleed, poison and burn. While in a lot of cases this does make certain monsters more powerful (I.E. Leshens actually hurt Geralt now), it also fixes problems where certain monsters attacks were doing a flat percentage of Geralt's life regardless of his DR/Vitality/Level (I.E. Gargoyles stone throw ability).
Added additional level bonuses for monsters starting at level 40 and above. By the time Geralt reaches the end game levels, monsters will have substantially increased vitality/essence, damage, armor, some vitality/essence regen (nothing too high) and stamina (to increase their aggression).
Other Changes That Should Be Considered: