The white wolf multiplier, while awesome to have at the level right before damage is sent to be mitigated by the enemy, causes obscenely high numbers and makes it difficult to keep the game from being too easy by the time you have a phase 3 or 4 Aerondight (monster HP, armor and resistances will continue to have to grow and grow, and I really don't feel like right now having to deal with the prospect of having even more bonus level ranges). I found the damage is still respectable with the multiplier at the power mod level and gives more room for skill and other bonuses.
The white wolf multiplier, while awesome to have at the level right before damage is sent to be mitigated by the enemy, causes obscenely high numbers and makes it difficult to keep the game from being too easy by the time you have a phase 3 or 4 Aerondight (monster HP, armor and resistances will continue to have to grow and grow, and I really don't feel like right now having to deal with the prospect of having even more bonus level ranges). I found the damage is still respectable with the multiplier at the power mod level and gives more room for skill and other bonuses.