Open GoogleCodeExporter opened 8 years ago
Hm ok, I couldn't really reproduce this so far. On the other hand, when looking
through the script I noticed this:
if weaponSkill == 34
set recoilSpreadSemiInc to 0.05
float recoilSpreadAutoInc to 0.005
else
set recoilSpreadSemiInc to 0.2
float recoilSpreadAutoInc to 0.015
endif
:D
So maybe thats what caused it, I don't know how it may actually behave since
its incorrect syntax.
Original comment by schlangs...@gmail.com
on 18 Jan 2011 at 7:31
Any status updates on this? Is does it still happen?
Original comment by schlangs...@gmail.com
on 21 Jan 2011 at 10:52
If you didn't get my Skype messages, this was fixed by disabling and deleting
any assets that belonged to Imp's Powered Power Armor mod. I apparently missed
that on my first sweep and didn't disable that mod specifically.
Original comment by Desmond....@gmail.com
on 23 Jan 2011 at 10:45
Alright, got your skype message, too. I think powered power armor modifies the
camera fov to implement its free-zooming, so that should be the conflicting
area.
I'll mark this as WontFix for now.
Original comment by schlangs...@gmail.com
on 23 Jan 2011 at 11:27
I just remembered some PMs I exchanged with Imp a while ago. Apparently FOV
values between 0 and 10 or so have special meaning (like default FOV, default
zoom FOV or whatever). I assume PPA sets the weaponFov to one of those values.
The crosshair script on the other hand doesn't know about these special
meanings and just assumes that it's really FOV 5 for example, which would mean
that you're zooming in so far that the crosshair covers the entire screen.
Original comment by schlangs...@gmail.com
on 3 Feb 2011 at 1:46
That would makes sense. Hopefully there will be compatibility between these two
gems eventually.
Original comment by Desmond....@gmail.com
on 3 Feb 2011 at 7:44
Original issue reported on code.google.com by
Desmond....@gmail.com
on 18 Jan 2011 at 5:27