dragon9452 / project-nevada

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Dynamic Crosshair 3rd Person Bug/Conflict #12

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?

1. Install a mod that alters the vanilla weapons, or even sometimes unmodified 
vanilla guns with Project Nevada installed
2. Enter 3rd person perspective
3. Try to zoom in with RMB.

What is the expected output? What do you see instead?

I expect the crosshairs to shrink and become more defined so that I can shoot 
things more accurately in the 3rd person perspective. Instead, the dynamic 
crosshair will continuously zoom out (as it would when you shoot a gun from the 
hip and the crosshair shows spread) until it no longer is on the screen. So, 
basically, it zooms so far out there is no crosshair to aim with. 

Please use labels and text to provide additional information.

Its a very strange bug that only happens occasionally with the vanilla weapons, 
but I'm absolutely certain there are mod conflicts as well, but it occasionally 
happens without mods as well. It happens with vanilla weapons (i.e. sometimes 
with the Light Machine Gun with no weapon mods or PC mods). I first noticed it 
with a mod that is no longer installed, and more recently with Weapon Mods 
Expanded by Antistar. Without those mods, though, it happens frequently.  

Original issue reported on code.google.com by Desmond....@gmail.com on 18 Jan 2011 at 5:27

GoogleCodeExporter commented 8 years ago
Hm ok, I couldn't really reproduce this so far. On the other hand, when looking 
through the script I noticed this:
  if weaponSkill == 34
   set recoilSpreadSemiInc to 0.05
   float recoilSpreadAutoInc to 0.005
  else
   set recoilSpreadSemiInc to 0.2
   float recoilSpreadAutoInc to 0.015
  endif
:D
So maybe thats what caused it, I don't know how it may actually behave since 
its incorrect syntax.

Original comment by schlangs...@gmail.com on 18 Jan 2011 at 7:31

GoogleCodeExporter commented 8 years ago
Any status updates on this? Is does it still happen?

Original comment by schlangs...@gmail.com on 21 Jan 2011 at 10:52

GoogleCodeExporter commented 8 years ago
If you didn't get my Skype messages, this was fixed by disabling and deleting 
any assets that belonged to Imp's Powered Power Armor mod. I apparently missed 
that on my first sweep and didn't disable that mod specifically.

Original comment by Desmond....@gmail.com on 23 Jan 2011 at 10:45

GoogleCodeExporter commented 8 years ago
Alright, got your skype message, too. I think powered power armor modifies the 
camera fov to implement its free-zooming, so that should be the conflicting 
area.
I'll mark this as WontFix for now.

Original comment by schlangs...@gmail.com on 23 Jan 2011 at 11:27

GoogleCodeExporter commented 8 years ago
I just remembered some PMs I exchanged with Imp a while ago. Apparently FOV 
values between 0 and 10 or so have special meaning (like default FOV, default 
zoom FOV or whatever). I assume PPA sets the weaponFov to one of those values. 
The crosshair script on the other hand doesn't know about these special 
meanings and just assumes that it's really FOV 5 for example, which would mean 
that you're zooming in so far that the crosshair covers the entire screen.

Original comment by schlangs...@gmail.com on 3 Feb 2011 at 1:46

GoogleCodeExporter commented 8 years ago
That would makes sense. Hopefully there will be compatibility between these two 
gems eventually.

Original comment by Desmond....@gmail.com on 3 Feb 2011 at 7:44