dragon9452 / project-nevada

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Newly spawned creatures not highlighted by Heat- and EMvision #13

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Have heat or EM vision mode active on area where enemies spawn "out of thin 
air".

What is the expected output? What do you see instead?
Freshly spawned enemies are not highlighted by the vision modes as they should.

Please use labels and text to provide additional information.
Scorpion Gulch is a great place to see this in action, the small scorpions 
coming ou of the caves are not highlighted, though when they are killed the 
heat vision cooldown effect works for them.

Original issue reported on code.google.com by ToJK...@gmail.com on 18 Jan 2011 at 10:37

GoogleCodeExporter commented 8 years ago
Actually there might be something else going on as i'm seeing a lot of 
unhighlighted humans in Novac (after that trip to Scorpion Gulch).

Original comment by ToJK...@gmail.com on 19 Jan 2011 at 12:15

GoogleCodeExporter commented 8 years ago
Hm im a bit clueless about this one. There were a number things that could 
behave unexpectedly in the vision mode script, which I removed. But when using 
placeatme to spawn creatures in front at me, they are correctly highlighted. So 
this almost sounds like the ref walk simply didn't return them, and there is 
nothing i can do about that.

Original comment by schlangs...@gmail.com on 20 Jan 2011 at 1:07

GoogleCodeExporter commented 8 years ago
See if that still happens in r476. I made a number of changes to the script 
that could fix it.

Original comment by schlangs...@gmail.com on 20 Jan 2011 at 8:58

GoogleCodeExporter commented 8 years ago

Original comment by schlangs...@gmail.com on 21 Jan 2011 at 1:19

GoogleCodeExporter commented 8 years ago
Still happens. The ghoul ambushes in Vault 34 is another place where this 
happens.

Original comment by ToJK...@gmail.com on 21 Jan 2011 at 6:16

GoogleCodeExporter commented 8 years ago
Ah ok that was a very helpful hint actually. I've checked how exactly the 
ambushes in Vault 34 work, and the ghouls are always there, but disabled until 
the ambush is triggered. And thats something the script doesn't handle yet 
(disabled actors). Nice find!

Original comment by schlangs...@gmail.com on 21 Jan 2011 at 10:43

GoogleCodeExporter commented 8 years ago
Fixed in version 480

Original comment by delamer...@gmail.com on 25 Jan 2011 at 1:07

GoogleCodeExporter commented 8 years ago
Fix now also in installer package r487.

Original comment by schlangs...@gmail.com on 25 Jan 2011 at 7:50

GoogleCodeExporter commented 8 years ago

Original comment by schlangs...@gmail.com on 27 Jan 2011 at 12:48