Closed GoogleCodeExporter closed 8 years ago
Actually there might be something else going on as i'm seeing a lot of
unhighlighted humans in Novac (after that trip to Scorpion Gulch).
Original comment by ToJK...@gmail.com
on 19 Jan 2011 at 12:15
Hm im a bit clueless about this one. There were a number things that could
behave unexpectedly in the vision mode script, which I removed. But when using
placeatme to spawn creatures in front at me, they are correctly highlighted. So
this almost sounds like the ref walk simply didn't return them, and there is
nothing i can do about that.
Original comment by schlangs...@gmail.com
on 20 Jan 2011 at 1:07
See if that still happens in r476. I made a number of changes to the script
that could fix it.
Original comment by schlangs...@gmail.com
on 20 Jan 2011 at 8:58
Original comment by schlangs...@gmail.com
on 21 Jan 2011 at 1:19
Still happens. The ghoul ambushes in Vault 34 is another place where this
happens.
Original comment by ToJK...@gmail.com
on 21 Jan 2011 at 6:16
Ah ok that was a very helpful hint actually. I've checked how exactly the
ambushes in Vault 34 work, and the ghouls are always there, but disabled until
the ambush is triggered. And thats something the script doesn't handle yet
(disabled actors). Nice find!
Original comment by schlangs...@gmail.com
on 21 Jan 2011 at 10:43
Fixed in version 480
Original comment by delamer...@gmail.com
on 25 Jan 2011 at 1:07
Fix now also in installer package r487.
Original comment by schlangs...@gmail.com
on 25 Jan 2011 at 7:50
Original comment by schlangs...@gmail.com
on 27 Jan 2011 at 12:48
Original issue reported on code.google.com by
ToJK...@gmail.com
on 18 Jan 2011 at 10:37