When a new game is started via newGame(), mImagesReady is set. This can cause
issues will null bitmaps if images are accessed before they are resized.
This issue was discovered when experimenting with recording and playing back
game sessions while displaying text objects for demonstration purposes.
Original issue reported on code.google.com by forter...@gmail.com on 24 Oct 2014 at 2:37
Original issue reported on code.google.com by
forter...@gmail.com
on 24 Oct 2014 at 2:37