dram55 / MarioMaker2OCR

Capture level information & events from a Mario Maker 2 game feed and display on a locally hosted web app.
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Feature Request: Pause timer on pause menu #63

Open AAGaming00 opened 4 years ago

AAGaming00 commented 4 years ago

Adding a way to pause the timer would make the timer much more useable

dram55 commented 4 years ago

Currently if you exit a level, then replay it we will pause the timer and resume it from where you left off. The overlay (today) is only controlled by OCR actions.

Are you asking for this or a different type of pause implementation?

AAGaming00 commented 4 years ago

i was asking for maybe having it pause on the pause menu

AAGaming00 commented 4 years ago

maybe it could detect the settings icon to have multi language support?

dram55 commented 4 years ago

Oh I gotcha now. The way the program works - the events are triggered based off of a black or yellow screen in the Video Processor. This was done to conserve CPU. It would certainly be possible to add a check for the pause screen (or the settings icon like you mentioned), if it was implemented it would probably be best done as an optional feature since it would increase CPU load.

For now, I will not actively work on this but keep the issue open to gauge interest. Although at a surface level the request is as simple as the countdown timer, the implementation would be a bit more involved.