Closed anmol27katyani closed 7 years ago
The ability for an emitter to define a rectangle in which particles are created at random points, rather than a single point. How this is being handled with random points? Some suggestion please, Newbie here
you can use
emitter.addInitialize(new Proton.Position(new Proton.RectZone(0, 0,100,100)));
The ability for an emitter to define a rectangle in which particles are created at random points, rather than a single point. How this is being handled with random points? Some suggestion please, Newbie here