What steps will reproduce the problem?
1. Try to load a big gif, 500x375 with around 5 frames, it will make the
flash player hangs, that means that the function to load is taking too much
time to complete, and it should not be loaded all in the same time, it
should use events, or timers, idk. I believe that its the GIFDecoder read
or getFrame function! (Inside the GIFPlayer readStream function).
What is the expected output? What do you see instead?
I expect that it loads larger gifs without making the flash player hangs
(it will hang my game ;p), I dont expect it to load instantly, but it
should not make the execution flow stop until it is all loaded :/
What version of the product are you using? On what operating system?
0.6, Windows
Please provide any additional information below.
I hope it gets fixed soon :), I need to load large gifs in the middle of
the gameplay :/
Original issue reported on code.google.com by brunojad...@gmail.com on 21 Jan 2010 at 6:09
Original issue reported on code.google.com by
brunojad...@gmail.com
on 21 Jan 2010 at 6:09