Open drbeco opened 8 years ago
Another option: the Wumpus can drop used arrows where he walks, every now and then.
Option from #18 : the arrow will hit the wall and fall on the floor at that place.
Problem: agent will face the all and shoot and grab for some time to make the wumpus move on purpose.
Bugs number #18, #6 and #5 try to define arrows behavior.
This bug is going to summarize and to define what would happen.
From #18, reutilize the arrow: arrow will be found near the wall if not killed wumpus. No glitter, no perception. Just a blind grab will get it.
From #6, arrow can get you: you may say what squares the arrow can go. If you make a mistake, the arrow goes random. If the arrow circle back to you, you die. This is a new hazard. It only makes sense in the
dodeca
word.From #5, you can set the starting number of arrows. The original game start with 5. Another option is to find an arrow.