Open dreammelter opened 10 months ago
All of this is gonna involve the state machine and raycasts... nothing too complex, just a tiny bit of extra research to see how to do it in Godot.
I'll setup the chicken and the plant and call it a day...
The machine isn't... working. Currently. Nothing moves. I'll have to check this out some other time.
Timer wasn't on. But the enemies also think they're in air. Lifting the chicken up to be dropped onto the ground didn't seem to change that.
Air state never transitioned out so the enemies were stuck in that state. Don't program after bedtime. 🔥 👍 🔥
It's still very incomplete but it's hilarious as it is right now.
Setup the minimum features available for each type:
Visuals should be handled by each enemy type itself, so this can be a starter class to inherit.