dreammelter / NVD23

Example Godot project for the Speedrun Workshop
0 stars 0 forks source link

Improve Platforming Mechanics #17

Open dreammelter opened 1 year ago

dreammelter commented 1 year ago

Things to add to or improve this aspect of the game. We might not need all of them, but they're generally pretty simple. These items don't exactly need it, but if I have time to look into custom tile data, I can.

Physics-based:

There's a chance I'd have to implement the responses myself... thus blowing the size of this up...

Bonus:

dreammelter commented 1 year ago

While cleaning up the existing player controller during the move to the new project file, the new jump is much better. You can walk off a ledge and still double jump (even though gravity is still immediately applying. I'll leave it unchecked for now, in case I find anything else may be needed for Coyote Time.

dreammelter commented 1 year ago

Reminder that AnimatedBody2D was made w/ moving platforms in mind.

dreammelter commented 1 year ago

If I had to pick two items to implement from this list: