Open dreammelter opened 1 year ago
While cleaning up the existing player controller during the move to the new project file, the new jump is much better. You can walk off a ledge and still double jump (even though gravity is still immediately applying. I'll leave it unchecked for now, in case I find anything else may be needed for Coyote Time.
Reminder that AnimatedBody2D was made w/ moving platforms in mind.
If I had to pick two items to implement from this list:
Things to add to or improve this aspect of the game. We might not need all of them, but they're generally pretty simple. These items don't exactly need it, but if I have time to look into custom tile data, I can.
Physics-based:
Bonus: