Open dreammelter opened 10 months ago
what if... we didn't need the path follow nodes? something rotating in place will rotate in a circle regardless.
UPDATE: ball still fires wrong. But I also noticed the cannon component has to be offset A LOT to position it properly on this new scene. Which is odd.
"we unfortunately don't have time" Turns out I started debugging this by accident trying something for the cursor...
Leaving open in case I decide to fix or repurpose the cannon. The related block breaking mechanic issues are closed for now, though.
Clicking to fire a ball doesn't send it away in the right direction at certain angles on the path. Rather than firing perpendicularly (which is how the marker is oriented and how it works in the sandbox) it might be affected by skew, like the bar sprite was. It could also be something else entirely, considering I managed to clean up sprite skewing a bit anyway...
Not sure how to go about debugging the marker yet, but we unfortunately don't have time to for this item. Leaving this as a "bonus" fix while I try something else out so we can finish this prototype.
See: https://github.com/dreammelter/NVD23/issues/1#issuecomment-1749790139