Open dreammelter opened 1 year ago
This SO Q&A sounds like the problem I'm having... I can check out the link later. The question is about a year old now.
I did try having the chicken move a little bit to see if that might have been part of it... may need to bring that back into tests.
IDK why I can't seem to consistently replicate the conditions in which this should work... but as someone on borrowed time, we'll have to research that some other day. The hours of googling and scrapping together ideas hasn't amounted to much. Most of the examples of interactions between two CharacterBody2D classes involve a projectile using
move_and_collide
. I imagine the same principles would apply, but they don't seem to.Layers and Masks are also configured in what seems to be correct... so I'm at a loss.
For now: everything gets a hitbox. Because those have been consistent.